Episode 43: Trifroze
Zeph's going with the Indigo Dipole here, and for the first time seems to be discovering how useful the Repulsive Hornet Mines are -- although in versions prior to the latest one, the mines would do friendly-fire, which was making them a bit less useful. With no friendly-fire, they are a lot nicer to use. Technical problem, the game freezes upon killing the last Tri, which is annoying. Like, really annoying as I don't know what to do with crashes like this. I guess we need the error logs and hopefully the problem will have showed up in there. Presumably Zeph will read this, if so, can you attach the RuntimeData/ArcenDebugLog file from your Starward Rogue folder to a forum post, please, so we can maybe track down the error. We might also need the UnhandledErrors file too. Actually, Ptarth, can you confirm that these are the useful log files needed? I'm never 100% sure which are necessary.
Anyway, back to the run. Rapid Pelt Pistol makes an appearance, which Zeph seems to like, favouring it over the BAB200. BAB200 is a pretty tricky weapon to use, I think. Most useful against enemies with a big size to maximize damage output, plus the recoil can be hard to deal with. Maybe needs a few usability tweaks so it's a little less tricksy to use. This seems like a fairly fast run, bosses are taken on straight away, but defeated pretty easily so far. The Sacrifice Item, Battery Harvester, that gives you 50 energy per kill was taken, so the Repulsive Hornet Mines are being used quite freely. Seems quite powerful that. It also even gives you a bit of a boost on bosses with muliple phases because it triggers on each boss transformation. Which seems fine to me, although maybe a bit unexpected. What I'm most interested now is how easy the run becomes due to that seemingly powerful combination.