Author Topic: The Miserable Mirror boss  (Read 2742 times)

Offline Misery

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The Miserable Mirror boss
« on: March 01, 2016, 11:47:31 pm »
NEXT:   https://www.youtube.com/watch?v=XkmF-t67uHE

This is my favorite one so far.

Yet again, took forever to get it to do that. 

Good luck dodging that one.

Offline Pepisolo

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Re: The Miserable Mirror boss
« Reply #1 on: March 02, 2016, 12:02:42 am »
Awesome! Those bouncing paddly looking things are super cool!

Offline ptarth

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Re: The Miserable Mirror boss
« Reply #2 on: March 02, 2016, 12:33:10 am »
I really like the rotating satellite one.
I ran across the fireball from Mario's Castle levels rotating bars yesterday, I see you have put them to good use.
Consider making the first phase mirrorbeam (north & south?) symmetrical? You can see at the end of the phase that one of them gets eaten by the corner with the caltrops on the north wall.
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Offline x4000

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Re: The Miserable Mirror boss
« Reply #3 on: March 02, 2016, 12:34:27 am »
Holy cow, this is my favorite one now, too.  I mean, jeez -- you took a surprising number of hits at the end.

And one of the most crazy things to me is how in the first stage, you kept having to go through all these tiny nooks that really did not look like they were designed for you to go through.  Obviously they were, but it was more like slipping through cracks in a crowd rather than shifting through intentionally mobile and orderly lanes.  Hard to explain, but I found that really interesting.

And then those paddles... wow.  Aside from being gorgeous, they add yet MORE variables into the pattern to keep track of mentally.  I mean, it's a mental calculus problem in a very literal sense.  Wowza.
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Offline Logorouge

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Re: The Miserable Mirror boss
« Reply #4 on: March 02, 2016, 12:48:50 am »
Oh dear... I don't think my brain can process that second pattern. It's like walking around a garage full of angry mechanics throwing wrenches at you. :P

Offline crazyroosterman

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Re: The Miserable Mirror boss
« Reply #5 on: March 02, 2016, 12:57:26 am »
Oh dear... I don't think my brain can process that second pattern. It's like walking around a garage full of angry mechanics throwing wrenches at you. :P
+1 aboustley.
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Offline Cinth

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Re: The Miserable Mirror boss
« Reply #6 on: March 02, 2016, 01:00:29 am »
Wow.  Just, wow.
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Offline Misery

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Re: The Miserable Mirror boss
« Reply #7 on: March 02, 2016, 01:05:29 am »
Holy cow, this is my favorite one now, too.  I mean, jeez -- you took a surprising number of hits at the end.

And one of the most crazy things to me is how in the first stage, you kept having to go through all these tiny nooks that really did not look like they were designed for you to go through.  Obviously they were, but it was more like slipping through cracks in a crowd rather than shifting through intentionally mobile and orderly lanes.  Hard to explain, but I found that really interesting.

And then those paddles... wow.  Aside from being gorgeous, they add yet MORE variables into the pattern to keep track of mentally.  I mean, it's a mental calculus problem in a very literal sense.  Wowza.

You'd be surprised just how many times I get hit or just outright die while making these things.  They begin to make me really impatient after awhile.  Not as bad as the ol' Obscura Disc did, but close.  Once you've tested them for like the 1000th time in a row, it does get a little old... particularly when the whole thing isnt acting quite right pretty much every single one of those times.  Centrifuge was the worst for that aspect so far.  I *really* dont want to have to make adjustments on that one again.

For that first pattern here, I assume you mean those yellow strings?  Those bits work like Staccato's string shots; they distort based on your movement while they're still firing.  If you're moving too wildly when they're forming, you get a horrible mess. If you're not moving, they'll form straight lines. That's why I was trying to make such small movements.

Needless to say this is a bit difficult.  That first pattern though isnt actually as hard as it might look.  The second is a difficulty spike.  Not really what I intended, but that'll happen from time to time within a single fight.

The real question that's appearing now, is just how loopy are these things going to get by the late game?   This one's not Mirror version 2, this is version 1.   2 will theoretically be worse.  Or I'll end up with one of Cave's traditional "nonsensical difficulty spikes/valleys", not sure.  It's very hard to avoid that.


Offline Pumpkin

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Re: The Miserable Mirror boss
« Reply #8 on: March 02, 2016, 07:06:49 am »
Okay. So this is the hardest difficulty, right? Right?
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Offline Misery

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Re: The Miserable Mirror boss
« Reply #9 on: March 02, 2016, 08:25:28 am »
Okay. So this is the hardest difficulty, right? Right?

Well, as the bosses go, still at the earlier bosses here.  So these'll get quite a bit tougher.  This didn't require me doing a zillion takes to produce a decent video, more like, 3, so it's not that hard yet.

Hardest difficulty MODE though, yes.

Considering what I intend on doing with the game's hardest boss in that mode (not Terminus or the Warden, something else), for there to be a harder mode, it'd probably just be called "HAHAHAHA" and when you hit a button, you get a game over.

Offline steelwing

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Re: The Miserable Mirror boss
« Reply #10 on: March 02, 2016, 10:52:53 am »
Wow.... >.< And I thought Mirror was nasty on Normal...

Offline keith.lamothe

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Re: The Miserable Mirror boss
« Reply #11 on: March 02, 2016, 02:24:30 pm »
I love the part where it gets exasperated, shoves all bullets off the board, and literally throws the (rotating) kitch-en sink at you.

(originally that got replaced as "i am spam sink"; boss fights aren't the only place we dodge patterns)

These misery-mode videos are great fun to watch. I doubt I'll ever face the bosses in-game on that difficulty ;)
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Offline TheVampire100

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Re: The Miserable Mirror boss
« Reply #12 on: March 02, 2016, 07:24:26 pm »
To be honest, I think this might be the only Misery Boss that I could do. He does not seem so hard (but this might change eventually when I really ty against him) because the space between the patterns is beig enough to dodge, even for bad dodgers. The first stage looks harder than the second one, I think that's where I might get problems, but the second one looks very doable, because of the rotating nature of the bullets you notice them early enough, there is no way you would miss them and there is always enough space to wlakt out of the way.