Holy cow, this is my favorite one now, too. I mean, jeez -- you took a surprising number of hits at the end.
And one of the most crazy things to me is how in the first stage, you kept having to go through all these tiny nooks that really did not look like they were designed for you to go through. Obviously they were, but it was more like slipping through cracks in a crowd rather than shifting through intentionally mobile and orderly lanes. Hard to explain, but I found that really interesting.
And then those paddles... wow. Aside from being gorgeous, they add yet MORE variables into the pattern to keep track of mentally. I mean, it's a mental calculus problem in a very literal sense. Wowza.
You'd be surprised just how many times I get hit or just outright die while making these things. They begin to make me really impatient after awhile. Not as bad as the ol' Obscura Disc did, but close. Once you've tested them for like the 1000th time in a row, it does get a little old... particularly when the whole thing isnt acting quite right pretty much every single one of those times. Centrifuge was the worst for that aspect so far. I *really* dont want to have to make adjustments on that one again.
For that first pattern here, I assume you mean those yellow strings? Those bits work like Staccato's string shots; they distort based on your movement while they're still firing. If you're moving too wildly when they're forming, you get a horrible mess. If you're not moving, they'll form straight lines. That's why I was trying to make such small movements.
Needless to say this is a bit difficult. That first pattern though isnt actually as hard as it might look. The second is a difficulty spike. Not really what I intended, but that'll happen from time to time within a single fight.
The real question that's appearing now, is just how loopy are these things going to get by the late game? This one's not Mirror version 2, this is version 1. 2 will theoretically be worse. Or I'll end up with one of Cave's traditional "nonsensical difficulty spikes/valleys", not sure. It's very hard to avoid that.