Author Topic: Sunder Boss  (Read 6948 times)

Offline Mánagarmr

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Re: Sunder Boss
« Reply #15 on: June 15, 2016, 03:35:38 am »
Okay I also nerfed Staccato because OMG.  How... how did I not notice the problem with that one...

Next thing is to figure out why in the world Labyrinth never shows up.

I've seen Labyrinth exactly once. That was long ago. Many many versions ago.
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Offline Misery

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Re: Sunder Boss
« Reply #16 on: June 15, 2016, 04:04:35 am »
Yeah, I'm pretty convinced there's something wonky with the way the game selects bosses.

I've noticed that Labyrinth never shows... and I did double-check the XML for it, there's nothing in there stopping it from appearing...  and Invader for whatever reason appears *really* frequently on floor 3.   Not on floor 4, always floor 3.

But the floor settings for both bosses are exactly the same.  I have no idea what's up with it.

Considering that there's an achievement associated with the Labyrinth boss, that really does need to be fixed (because a lot of players haaaaate when they're denied achievements in games) but I just have no idea what's going on.  I've seriously examined both bosses a ton of times. I just don't get it.

Would like to get this bit fixed with this upcoming patch.

Offline Mánagarmr

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Re: Sunder Boss
« Reply #17 on: June 15, 2016, 04:13:48 am »
Can confirm. Invader is really common.
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Offline steelwing

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Re: Sunder Boss
« Reply #18 on: June 15, 2016, 08:16:22 am »
Actually, on my last run, I recall seeing Invader twice, on floors 3 and 4.

Offline Misery

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Re: Sunder Boss
« Reply #19 on: June 15, 2016, 08:42:23 am »
Actually I think I *might* have fixed it on my end.

Needs more tests, bah.  But I might have it now.

Offline TheDauthi

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Re: Sunder Boss
« Reply #20 on: June 15, 2016, 09:59:39 am »
Actually I think I *might* have fixed it on my end.

Needs more tests, bah.  But I might have it now.
What was it, if I might ask?

Offline ptarth

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Re: Sunder Boss
« Reply #21 on: June 15, 2016, 11:04:18 am »
Looking at the current release files, Invader should seed on 3 & 4. Labyrinth seeds on 4 through 7. Floor Index starts at 0, so add 1 to each floor number. I believe that :

do_not_seed_until_x_floors_down="2" - Means Floor >=3

 do_not_seed_if_x_floors_down="4" - Means Floor <5 (i.e., <=4)
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Misery

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Re: Sunder Boss
« Reply #22 on: June 15, 2016, 05:27:16 pm »
Aye, Invader was originally set from 2-4, or so said the numbers in the file there; I had the other floor 3-4 bosses set a bit differently from no apparent reason, so I set them all to 2-4 to see what'd happen.   The game wouldn't run.   Well, it'd run, but it wouldn't stop "cackling with glee" or whatever it does when it cant find bosses.

Including Invader, they're now all set from 2-5.   Seems to be going well on my current run.

The bloody floor index thing is confusing.

Offline crazyroosterman

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Re: Sunder Boss
« Reply #23 on: June 15, 2016, 05:31:52 pm »
hey so first of all
1 that boss looks like a lot of fun shouldn't be to hard but still fun regardless when I start playing again in the next day or so should be fun to see all the new stuff since I was playing last

2 did you actually read those last messages I sent you? in normal circumstances I would assume you did and couldn't think of anything to say in reply but since you practically noticed the one before those by accident it seemed like a good idea to check.
c.r

Offline ptarth

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Re: Sunder Boss
« Reply #24 on: June 15, 2016, 05:42:43 pm »
Did a query of the current release data.
Code: [Select]
         name do_not_seed_until_x_floors_down do_not_seed_if_x_floors_down
CrystalMother                            <NA>                            3
  Battleswarm                            <NA>                            3
   WallMaster                            <NA>                            3
       Mirror                            <NA>                            3
     Backfire                            <NA>                            3
    Condemned                            <NA>                            3
      Invader                               2                            4
  InvaderBoss                               2                            4
 ShrapnelRose                               3                            6
 LadyStaccato                               3                            6
    Labyrinth                               3                            6
   Centrifuge                               3                            6
   Aberration                               3                            6
  MetalLegion                               3                            6
 WallMasterV2                               3                         <NA>
  VestigeTest                               3                         <NA>
        Chain                               3                         <NA>
     MirrorV2                               5                         <NA>
    Aggressor                               5                         <NA>
      Vestige                               5                         <NA>
    Fusillade                               5                         <NA  >
    Periphery                               5                         <NA
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Draco18s

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Re: Sunder Boss
« Reply #25 on: June 15, 2016, 10:28:13 pm »
Uh, according to that data Invade is the only valid Floor 3 boss.

Offline ptarth

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Re: Sunder Boss
« Reply #26 on: June 16, 2016, 01:06:18 am »
Uh, according to that data Invade is the only valid Floor 3 boss.

Yep. Everything was working as it was described. I wanted to give Misery the table so he could decide how he wanted them setup if he didn't have a readily accessible version of that.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Misery

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Re: Sunder Boss
« Reply #27 on: June 16, 2016, 02:12:07 am »
Eh, already fixed it after I eventually spotted the problem.

Blasted numbers.  It's always the numbers.  Treacherous things.

Offline Misery

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Re: Sunder Boss
« Reply #28 on: June 16, 2016, 02:31:06 am »
hey so first of all
1 that boss looks like a lot of fun shouldn't be to hard but still fun regardless when I start playing again in the next day or so should be fun to see all the new stuff since I was playing last

2 did you actually read those last messages I sent you? in normal circumstances I would assume you did and couldn't think of anything to say in reply but since you practically noticed the one before those by accident it seemed like a good idea to check.

Yes, I saw them, but couldn't think of a response at the time.

Offline ptarth

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Re: Sunder Boss
« Reply #29 on: June 16, 2016, 10:45:23 am »
I believe that using the numbers 2-5 makes bosses show up on floors 3-5. I wasn't sure if you wanted 2-4, floors 3 & 4. When you made your large 2-4 change and the game crashed, it may have been because there weren't any bosses for floor 5 (I think the boss selected gets replaced by the Warden, but still must be selected. But I can't confirm that).  That being said, I think it was cool that Invader was always Boss #3. It was like a mini-warden test, you knew it was coming. But I also made it, so that could be the issue.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.