+1 for post clear teleporter idea. Right now there are only a few rooms with teleporters that take you from one entry to the other, but those are there from the start.
Actually I would really like to see unlimited teleporting between cleared rooms. Yes, in that case you would not be forced to traverse trap rooms multiple times, which was raised as counter argument in another thread. But what good does that for the gameplay?
In the beginning backtracking did not bother me too much, but at 43h gametime its becoming increasingly annoying.
Yeah, seems like a good feature for the future, if possible.
Is this intended? Blue Mech gets 2xenergy from items, bonus or malus. So a -10 energy item will cost 20 max energy. A +80 energy item will add 160 max energy (conductive hull).
Yeah, not sure whether it was intended or not because it was so long ago, but I believe Ptarth made a change in this area for the next build, by removing the multiplier, I think.