== Version 1.018 ==
(Released March 28th, 2016)
* Fixed a bug where homing weapons (especially ones with a homing delay) could wind up homing on the invisible bouncing mine emitters.
** Thanks to Pepisolo for reporting.
* Fixed a few problems with the FamiliarFollower logic that was making it rubber-band back and forth between the player and the enemy, etc.
** Thanks to Pepisolo and ptarth for reporting.
* Fixed a bug where a system with homing and a bullet pattern would allow the homing to work on the initial firing (it was correctly not trying to home after that; bullet patterns override homing until the pattern expires).
** Thanks to Pepisolo for reporting.
* Tweaked the following consumables: One Way Barricade (shot change), Tactical EMP (tweaks), Ricochet Circuit(now last for a whole floor), Stim Pack(now last for a room), Overheating System(tweaks and now last for a room), Overloading Circuit (duration increased to 30 seconds), Energy Boost Circuit (now plus 20 energy), Siphoning Circuit (new you lose 20 energy), Supernova (larger AOE on explosion, needs more work, though), Ludicrous Speed Circuit(made the speed increase more ludicrous), Carnage (upped duration to 15 seconds), AllTheRockets(increased duration to 30 seconds), ShieldsDown (increased duration to 30 seconds),Code Annihilate(slight damage increase),Code_Overdrive(increased duration to 15 seconds),Code_Defend (now last for a room), SignalTriangulator(This now reveals the boss room rather than teleporting you straight there), Beaming Probe and Incinerator Probe (tweaked to be more useful), OrbitingBattleStation (now fires multiple shots), all consumable sentries now block shots but they have limited health.
* New consumable item Wormhole Journey added.
* New consumable item Anomaly Detector added.
* Changed Autocannon Minibot to a use the FamiliarFollower (pathfinding) behavior.
* New BullRush,BullDog, and Battleswarm SFX. New Spine Ballista SFX. Fixed Pressure Shotgun audio typo. Thanks to Goldenwolf for helping me with this!