Author Topic: Starward Rogue Update 1.016: The Ricochet Sequel  (Read 21911 times)

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #105 on: March 23, 2016, 10:27:51 pm »
may I ask why exactly misery/ptarth/cinth all have their names in red now in the who's online semi stalking device not that I really care all that much it just seems a little bit random really?.

Don't worry, we have rather explicit instructions to not delete crazyroosterman ;)

That bit was pretty funny.  I refrained from commenting on it.  That line in there commented on itself pretty well.  That seems to happen alot around here.

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #106 on: March 23, 2016, 10:30:36 pm »
may I ask why exactly misery/ptarth/cinth all have their names in red now in the who's online semi stalking device not that I really care all that much it just seems a little bit random really?.

Don't worry, we have rather explicit instructions to not delete crazyroosterman ;)
well that come as way more sinister than I'm sure you intended but if do ,disappear, then I will be sure to come back one day and wreak horrible revenge on you all  >D
c.r

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #107 on: March 23, 2016, 10:30:51 pm »
Ptarth is gibbering in maddness right now. Please leave a message or call back later at another time.

360/4 = 0, 90, 180, 270
0 ==0? 0==0.
90 == 90? 90 == 90.
180 == 180? 180 == 180.
270 == 270? 270!=270!
270 == 315 270 == 315!?!

Spoiler for Hiden:
Resist. Really.
Spoiler for Hiden:
Code: [Select]
<familiar type="TwilightSimple$0.0$1.1" radius="100" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="150" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="200" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="250" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.6" radius="350" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.7" radius="400" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.1" radius="350" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="400" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="450" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="500" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="550" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.6" radius="600" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.7" radius="650" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<!--
<familiar type="TwilightSimple$0.0$1.1" radius="251" starting_angle="0" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.1" radius="251" starting_angle="-10" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.1" radius="251" starting_angle="10" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.2" radius="251" starting_angle="90" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="251" starting_angle="80" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="251" starting_angle="100" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.3" radius="251" starting_angle="180" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="251" starting_angle="190" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="251" starting_angle="170" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="190" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="200" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="210" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="220" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="230" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="240" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="250" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="260" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="280" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="290" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="300" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="310" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="320" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="330" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="340" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="350" override_degrees_per_second="100" suppress_line_of_sight_check="true" />


<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="0" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="10" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="20" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="30" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="40" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="50" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="60" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="70" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="80" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="90" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="100" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="110" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="120" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="130" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="140" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="150" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="160" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="170" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="180" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
-->
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #108 on: March 23, 2016, 10:33:47 pm »
Ptarth is gibbering in maddness right now. Please leave a message or call back later at another time.

360/4 = 0, 90, 180, 270
0 ==0? 0==0.
90 == 90? 90 == 90.
180 == 180? 180 == 180.
270 == 270? 270!=270!
270 == 315 270 == 315!?!

Spoiler for Hiden:
Resist. Really.
Spoiler for Hiden:
Code: [Select]
<familiar type="TwilightSimple$0.0$1.1" radius="100" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="150" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="200" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="250" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.6" radius="350" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.7" radius="400" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.1" radius="350" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="400" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="450" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="500" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="550" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.6" radius="600" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.7" radius="650" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<!--
<familiar type="TwilightSimple$0.0$1.1" radius="251" starting_angle="0" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.1" radius="251" starting_angle="-10" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.1" radius="251" starting_angle="10" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.2" radius="251" starting_angle="90" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="251" starting_angle="80" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.2" radius="251" starting_angle="100" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.3" radius="251" starting_angle="180" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="251" starting_angle="190" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.3" radius="251" starting_angle="170" override_degrees_per_second="100" suppress_line_of_sight_check="true" />

<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="190" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="200" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="210" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="220" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="230" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="240" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="250" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="260" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="270" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="280" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="290" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="300" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="310" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="320" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="330" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="340" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.4" radius="251" starting_angle="350" override_degrees_per_second="100" suppress_line_of_sight_check="true" />


<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="0" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="10" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="20" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="30" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="40" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="50" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="60" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="70" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="80" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="90" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="100" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="110" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="120" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="130" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="140" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="150" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="160" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="170" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
<familiar type="TwilightSimple$0.0$1.5" radius="300" starting_angle="180" override_degrees_per_second="100" suppress_line_of_sight_check="true" />
-->
I'm sorry BUT WHAT?!!!!! is this some private joke or something?! ???
c.r

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #109 on: March 23, 2016, 10:36:31 pm »
may I ask why exactly misery/ptarth/cinth all have their names in red now in the who's online semi stalking device not that I really care all that much it just seems a little bit random really?.

Don't worry, we have rather explicit instructions to not delete crazyroosterman ;)
well that come as way more sinister than I'm sure you intended but if do ,disappear, then I will be sure to come back one day and wreak horrible revenge on you all  >D

I'm laughing a bit here, don't take it seriously.  What was said in the email was "I'm not worried about you deleting crazyroosterman or something."  Context being that Chris isn't worried about us going off and deleting users.  I'm certainly not about to start being a mod either.  I'm just here to kill spam bots (and contribute to the forums like normal).
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #110 on: March 23, 2016, 10:37:06 pm »
We all float down here.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #111 on: March 23, 2016, 10:41:09 pm »
Dammit, people, dont make me post more cat pics here.  I'll do it, you just see if I dont.

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #112 on: March 23, 2016, 10:42:02 pm »
may I ask why exactly misery/ptarth/cinth all have their names in red now in the who's online semi stalking device not that I really care all that much it just seems a little bit random really?.

Don't worry, we have rather explicit instructions to not delete crazyroosterman ;)
well that come as way more sinister than I'm sure you intended but if do ,disappear, then I will be sure to come back one day and wreak horrible revenge on you all  >D

I'm laughing a bit here, don't take it seriously.  What was said in the email was "I'm not worried about you deleting crazyroosterman or something."  Context being that Chris isn't worried about us going off and deleting users.  I'm certainly not about to start being a mod either.  I'm just here to kill spam bots (and contribute to the forums like normal).
you do realise I was joking don't you? maybe not about the revenge part but I was joking about everything else seriously I hope I don't have to start putting disclaimers down again that was just silly (:
c.r

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #113 on: March 23, 2016, 10:52:23 pm »
may I ask why exactly misery/ptarth/cinth all have their names in red now in the who's online semi stalking device not that I really care all that much it just seems a little bit random really?.

Don't worry, we have rather explicit instructions to not delete crazyroosterman ;)
well that come as way more sinister than I'm sure you intended but if do ,disappear, then I will be sure to come back one day and wreak horrible revenge on you all  >D

I'm laughing a bit here, don't take it seriously.  What was said in the email was "I'm not worried about you deleting crazyroosterman or something."  Context being that Chris isn't worried about us going off and deleting users.  I'm certainly not about to start being a mod either.  I'm just here to kill spam bots (and contribute to the forums like normal).
you do realise I was joking don't you? maybe not about the revenge part but I was joking about everything else seriously I hope I don't have to start putting disclaimers down again that was just silly (:

Not at all.  Jokes aside, the context finishes answering your question as to why I'm now an AI... I mean admin.

Dammit, people, dont make me post more cat pics here.  I'll do it, you just see if I dont.

Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #114 on: March 23, 2016, 11:03:30 pm »
may I ask why exactly misery/ptarth/cinth all have their names in red now in the who's online semi stalking device not that I really care all that much it just seems a little bit random really?.

Don't worry, we have rather explicit instructions to not delete crazyroosterman ;)
well that come as way more sinister than I'm sure you intended but if do ,disappear, then I will be sure to come back one day and wreak horrible revenge on you all  >D

I'm laughing a bit here, don't take it seriously.  What was said in the email was "I'm not worried about you deleting crazyroosterman or something."  Context being that Chris isn't worried about us going off and deleting users.  I'm certainly not about to start being a mod either.  I'm just here to kill spam bots (and contribute to the forums like normal).
you do realise I was joking don't you? maybe not about the revenge part but I was joking about everything else seriously I hope I don't have to start putting disclaimers down again that was just silly (:

Not at all.  Jokes aside, the context finishes answering your question as to why I'm now an AI... I mean admin.

Dammit, people, dont make me post more cat pics here.  I'll do it, you just see if I dont.


because I just had a bizarre urge to post a cute cat picture.
« Last Edit: March 23, 2016, 11:09:16 pm by crazyroosterman »
c.r

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #115 on: March 24, 2016, 12:15:57 am »
1 + 2 = 1.5

(ptarth explodes)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #116 on: March 24, 2016, 12:27:18 am »
should I get rid of that cat picture? I really wanted to do it initially but now I just feel silly.
c.r

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #117 on: March 24, 2016, 12:28:27 am »
Live life!  Commit!  See cats!

(translation: all good)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #118 on: March 24, 2016, 12:30:49 am »
should I get rid of that cat picture? I really wanted to do it initially but now I just feel silly.
Live life!  Commit!  See cats!

(translation: all good)
What this guy said ^.^
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Starward Rogue Update 1.016: The Ricochet Sequel
« Reply #119 on: March 24, 2016, 12:38:12 am »
should I get rid of that cat picture? I really wanted to do it initially but now I just feel silly.
Live life!  Commit!  See cats!

(translation: all good)
What this guy said ^.^
I guess I won't then in fact I think in that case ill put an even cuter cat pic that's so cute itll blow your dam mind.(although its not technically a real cat)



c.r