Academagia's problem was no curation of its own modding scene. Anytime someone came up with an event it was thrown into the next release version with the barest of scrutiny. And since the game has a strict deadline too many of those locks you out of things you need.
Get a 2DS. Not even joking, my 3DS is my favorite console for the last two gens. Of course I am a RPG nut and the best Wizardry clone ever is the Etrian Odyssey series, but there's also RF and you'd probably also like Fire Emblem.
You want something heavier on game with crunchy stats, right?
The event binges were annoying, but acceptable to me. My major frustration was that to have useful spell effects I have to do crazy chain casting, counting of phemes, a lot of algebra, and then repeat it every X days. The crafting system was also the same. Too many ideas, not enough tuning!
Fire Emblems on SNES were pretty good. I've found myself recently being conflicted over the grind. When is it grinding as you level up? Is it grinding good? Is grinding evil? Is some grinding just experiencing how your characters react to combat in different ways? Looking at Arc the Lad: Twilight of Spirits you have a game with no grinding, but I found it less satisfying (and forget the nonsense about item pickups only possible during battle).
Yeah. So I want meaty simulation management in there somewhere. So things like Europa Universalis, Dungeon Keeperish, SimX (but not the Sims), ThemePark, Evil Genius, Patrician, Anno, Master of Orion, Master of Magic, XCOM, and Stars!.