Arcen Games

General Category => Starward Rogue => Topic started by: x4000 on January 30, 2016, 08:52:28 pm

Title: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: x4000 on January 30, 2016, 08:52:28 pm
Original: http://arcengames.com/starward-rogue-update-1-010-new-enemy-faster-unlocks/

Another update!  This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more.  This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs.

More to come soon!
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: chemical_art on January 30, 2016, 08:55:39 pm
interesting, thanks!
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: TheVampire100 on January 30, 2016, 11:08:12 pm
Thumbs up for ptarth for the new enemy. Looks really cool. Are there two versions of this enemy and do the different versions behave different? Or is this just a reskin?
Also, the model looks really threatening, like something that wants to eat you (which fits the attack pattern).
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: ptarth on January 30, 2016, 11:43:10 pm
What typically happens is that I write up some code that creates a neat looking unbalanced enities. Then Pepisolo, Misery, and/or Chris (possibly others too) tweak it and give it a graphic, sounds, and ship_category. Sometimes my initial thoughts match, sometimes they don't.  In this case, the original entry weapon had three variants with different properties and visuals. In the end it looks like one of those variants was selected, and turned into two different shots. One of those was given some of the attributes from the other variants.  Then both color coded to match the ships they fire from. From a player perspective, one set of shots ricochets while the other will slide. I was really happy with the effect when I made it and it is cool to see it in game. Not that I'll ever make it to floor 3 to find one of these guys.
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: Wingflier on January 31, 2016, 01:24:27 am
Ptarth, ran into your new ship on the 4th floor of my latest playthrough.

Well played sir, well played.
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: Captain Jack on January 31, 2016, 01:40:44 am
Original: http://arcengames.com/starward-rogue-update-1-010-new-enemy-faster-unlocks/


Another update (https://arcengames.com/mediawiki/index.php?title=Starward_Rogue:Post-1.0_Release_Notes#Version_1.010)!  This one has bugfixes, a new community-made enemy, a variety of balance tweaks, and more.  This also reduces the number of runs you must win before you get the full 7-floor runs instead of the shorter 5-floor runs.
Hmmm.... edits furiously
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: Regdren on January 31, 2016, 02:50:27 pm
When I played previously, I didn't see shopkeepers in shops. They seem to appear as normal after the patch, unless I unlocked them some other way and it was just a coincidence. Accidentally triggered an early shopkeeper with the poison spread shot attachment while I was shooting the glass containers. Oops. Vandalism doesn't pay kids!
Title: Re: Starward Rogue Update 1.010: New Enemy, Faster Unlocks
Post by: crazyroosterman on January 31, 2016, 03:05:39 pm
When I played previously, I didn't see shopkeepers in shops. They seem to appear as normal after the patch, unless I unlocked them some other way and it was just a coincidence. Accidentally triggered an early shopkeeper with the poison spread shot attachment while I was shooting the glass containers. Oops. Vandalism doesn't pay kids!
you unlock them after beating the warden also eek! hate to say it but that shop type is now dead to you you'll just get junk out of it now I'm afraid ):