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Starward Rogue Unlock Overhaul Brainstorming

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Pepisolo:
Hey all

So the next big content patch we're lining up for Starward Rogue is an item unlock for every achievement in the game -- so that's around 80 achievements or so. We could do with help on coming up with item ideas that we can implement. The items can pretty much be anything and don't have to be related to any specific achievements, although if anybody has any ideas for item unlocks that might suit a particular achievement, those would be great too.

So, yeah, if anybody has any ideas for items that they'd like to see in the game, please comment and let us know. Cheers!

TheVampire100:
I always wanted some weapons that were related to bosses (attack patterns from bosses) but I never really understood how the whole scripting language worked to do that.
It would be cool if each of the perfect boss achievements would unlock a weapon that was inspired by the related boss. Weapon atterns that are similiar to the boss and such stuff.

An example would be, we could make the V-/arrow-like shot from Crystal mother (the green one) as attack with reduced size.

Another idea would be, if you beat the game with an incredibility, you unlock a more powerful version of it.

Pepisolo:

--- Quote ---I always wanted some weapons that were related to bosses (attack patterns from bosses) but I never really understood how the whole scripting language worked to do that.
It would be cool if each of the perfect boss achievements would unlock a weapon that was inspired by the related boss. Weapon atterns that are similiar to the boss and such stuff.
--- End quote ---

Yeah, something like that could work. I was thinking that perhaps beating the bosses could unlock a mini familiar version of the boss. Just an outright weapon could work, too, though.


--- Quote ---Another idea would be, if you beat the game with an incredibility, you unlock a more powerful version of it.
--- End quote ---

Interesting idea! Super incredibilities!? That might be too much craziness to handle but it might work, yeah. Thanks for the idea! :)

Logorouge:
Here's a few things I would love to see in the game:

-Swarm Mines (Energy Weapon): Low cost, high firerate, field of tiny low power mines. (Similar to Cluster Grenade in style for the mines)

-Oversol: Picking up healing while full gives temp HP that drop by 1 per new room entered. Incredibility?

-Mystery Solver/Circuit Analyst: Sac item, All mystery circuits effects known.

That last one isn't much of a surprise I guess.  :P
The list would be longer, but I kinda want to try and make some of them before suggesting.

Pepisolo:

--- Quote ----Swarm Mines (Energy Weapon): Low cost, high firerate, field of tiny low power mines. (Similar to Cluster Grenade in style for the mines)
--- End quote ---

Hmmm, I'm not exactly sure what you have in mind, but I've already created a grenade launcher based on the one from SMASH TV which sounds quite similar.  So, maybe I've already created something like that. Maybe!


--- Quote ----Oversol: Picking up healing while full gives temp HP that drop by 1 per new room entered. Incredibility?
--- End quote ---

Sounds cool, but I just can't see how I would implement that in the engine currently. It doesn't sound like an incredibility to me, though, just a really nice power up of some sort. Although I've always been a little unsure on what an incredibility should be like.


--- Quote ---Mystery Solver/Circuit Analyst: Sac item, All mystery circuits effects known.
--- End quote ---

I imagine this would require engine work, although probably very basic. The main reason I'm not too excited about this one is that I really don't like the mysterious circuits...at all! Those need a big overhaul of some kind.


--- Quote ---The list would be longer, but I kinda want to try and make some of them before suggesting.
--- End quote ---

Sounds good. Cheers!

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