Author Topic: Starward Rogue Unlock Overhaul Brainstorming  (Read 769 times)

Offline Draco18s

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Re: Starward Rogue Unlock Overhaul Brainstorming
« Reply #15 on: May 28, 2018, 11:59:30 AM »
I don't think there's a single circuit that players will miss not having in the game, they're really just padding the game out with bad content at the moment.

Eh, I would convert a handful (three?) to standard consumable items.
"Gain 20 credits" is a nice boon early-game. Especially as I'm not opening robot shops on the first floor because I don't have the requisite minimum 40 credits to BUY A FRIEND (so why waste a keycard?).

(It used to be minimum 30, but somehow the first floor drones got more expensive with our latest additions, I now regularly see 40, 50, and 70 credit drones on the first floor)

Offline Logorouge

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Re: Starward Rogue Unlock Overhaul Brainstorming
« Reply #16 on: May 28, 2018, 01:22:25 PM »
(It used to be minimum 30, but somehow the first floor drones got more expensive with our latest additions, I now regularly see 40, 50, and 70 credit drones on the first floor)
The only times I buy those on the 1st floor is when I go for the Blood Money sacrifice. An early crystal drone is pretty hilarious.

As for the circuits, I could give them the same treatment as the probations but we could also convert them into something else. For the positive ones, I'm thinking of powerup-like uncommon drops from enemies you could get during fights. Getting a temporary frenzy/firerate boost like that for example would be much more exciting I think.

Offline Draco18s

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Re: Starward Rogue Unlock Overhaul Brainstorming
« Reply #17 on: May 28, 2018, 02:29:26 PM »
(It used to be minimum 30, but somehow the first floor drones got more expensive with our latest additions, I now regularly see 40, 50, and 70 credit drones on the first floor)
The only times I buy those on the 1st floor is when I go for the Blood Money sacrifice. An early crystal drone is pretty hilarious.

My problem is, I tend not to see another robot shop again until floor 4. :\
It's like "stop teasing me, game!"

As for the circuits, I could give them the same treatment as the probations but we could also convert them into something else. For the positive ones, I'm thinking of powerup-like uncommon drops from enemies you could get during fights. Getting a temporary frenzy/firerate boost like that for example would be much more exciting I think.

Oh that could be neat.

Offline Misery

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Re: Starward Rogue Unlock Overhaul Brainstorming
« Reply #18 on: May 29, 2018, 12:39:03 AM »
Aye, the circuits can be safely removed or transferred into some other mechanic.  They really are just a broken remnant at the moment so they aren't accomplishing anything in their current state.