Author Topic: Some floors do not have a single health drop?  (Read 8160 times)

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Some floors do not have a single health drop?
« on: January 05, 2016, 08:21:29 pm »
Seems a tad much to me, at least on Normal.
Is this intentional?
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Some floors do not have a single health drop?
« Reply #1 on: January 06, 2016, 07:43:31 pm »
Seems a tad much to me, at least on Normal.
Is this intentional?

Definitely not.

It's a matter of the RNG managing to not choose any rooms that contain any HP....  that's a definite problem, thanks for pointing that out, I'm going to go stick that on Mantis.

Hopefully that can be fixed by the next release.   Gonna be a BIG release, too, heh.

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Some floors do not have a single health drop?
« Reply #2 on: January 06, 2016, 09:14:03 pm »
Sounds good!
Just wanted to clarify this for sticking it to Mantis.
You beat me to it ;).
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Some floors do not have a single health drop?
« Reply #3 on: January 06, 2016, 09:52:02 pm »
Seems a tad much to me, at least on Normal.
Is this intentional?

Definitely not.

It's a matter of the RNG managing to not choose any rooms that contain any HP....  that's a definite problem, thanks for pointing that out, I'm going to go stick that on Mantis.

Hopefully that can be fixed by the next release.   Gonna be a BIG release, too, heh.
hu so that's why things have been so quite neat I'm looking forward to that.
c.r

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Some floors do not have a single health drop?
« Reply #4 on: January 07, 2016, 08:48:28 am »
One thing that's coming:  Stores that are going to sell things like consumables, and even actual health/missile upgrades.  INSTEAD of selling actual items.  Two types of stores, now.  This might make for interesting decisions on the player's part that they need to make.  Do I spend keys and credits on attacks and upgrades.... or do I need to go get a max HP boost or some missiles right now?  Which room so I use a key on?

This should help correct some of this, because one way or another, in a game like this, there's ALWAYS the potential for the RNG to be a jerk.

Just thought I'd point that out since it's very relevant to this issue.

There's tons of new rooms coming in the next update, too.