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Starward Rogue - First Video Preview (Alpha v0.201)

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ptarth:
Most, if not all, of the shots are the same.

TheVampire100:
Considering this is a sequel to TLF this should be about right. I don't see a problem there. It still looks better than in Ai War (the shots, I mean).

crazyroosterman:
thought as much is that permanent or intended to change? its fine by me if there permanent in fact it would probably be pretty helpful.

Rujasu:

--- Quote from: Shrugging Khan on December 04, 2015, 08:59:13 am ---3. I know a lot of effort keeps going into it, but Arcen's visual style is getting increasingly less appealing to me. It's probably just me being sore because I really liked the way AIW used to look, and things keep moving further away from that. Or maybe because I'm a lazy minimalist who hates unnecessary detail...who knows. Either way, yeah: Entirely subjective. Still keeps chafing for me, but some people will  never be happy.

--- End quote ---
I would agree that unnecessary detail has been a problem in a lot of Arcen Games' games - AI War dodged it mostly because you spend your time looking at the simplified sprites on a very empty background. Bionic Dues especially suffered quite a bit (It suffered from quite a lot of things, even if I ended up liking it) from actual gameplay-meaningful detail being hard to see because there was so much fine detail in the floor and stuff. Too much noise in the art. The individual details were pretty but that's the silver lining.

Jabberwok:
Just from watching the video, I wish that the scale of the rooms was larger in comparison to the objects (especially the player). It feels claustrophobic to me. I think I've had a similar issue with other action-roguelikes, and it might be even more pronounced here because of the space setting and bullet hell focus. There is not much room to maneuver, and even just aesthetically, I feel like larger and more open areas would look nice.

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