30% of the people responded, thus far, in this poll think that Brawler Mode is, in some form, reasonable.
I believe that is enough people for it to be considered legitimate.
It is true that 10 people, especially since probably 5 of them are directly involved in the war, isn't a large sample.
So I simply ask, how many people would have to vote in favor for it be legitimate in your eyes?
For a full mode? Probably not happening.
In my view, the best thing you could do is to make a full mech around this. We have a lot of mechs that use "basic" mechanics and setups. Having a couple of additional mechs that are "quirky" in the same way as the Redshift (AKA, very different mechanics when using the mech, creating a different playstyle entirely, as opposed to just starting with different weapons/stats) might be a really nice touch for the game. There actually aren't that many examples of this being done in the genre. And if said quirky mech ends up being the Azazel of the game (OP character from Isaac), then that's fine. Technically, the Redshift, when used properly, can become supremely OP already, because of it's special effect.
Considering that, right now, we're in the position of needing more mech ideas, that'd work out well.
There's a couple of additional ideas I have, relating to the creation of new mechs (which would involve adding more variety to a single mech, something that isn't done whatsoever right now, so that you have multiple options when using a "special" mech), but the detail of that is something to be saved for the emails (and I need to ponder it more first before I try to write any of it out).
Also that video was hilarious. Though I kept doing facepalms.
The biggest issue you have is.... you're using a damn keyboard. I can SEE the screwed up inputs with that. Though it's also that your movements are too wild. It's true that things are often designed specifically to get the player to panic, but zooming around wildly is a great way to be very dead very fast.
Your commentary is pretty good, though. Ever thought of doing more such videos of games? Though that IS time consuming.
I guess I could weigh in here. The idea of regenerating health between rooms actually appeals to me a lot, but specifically for the hard and misery modes, since each room on its own feelslike a unique bullet hell challenge. Like, in normal mode I think things are fine as they are, but when higher difficulties mean the game is more bullet hell oriented and less rougelike, brawler mode sounds amazing.
I'd rather not change the rules between difficulty modes. I know that Hard mode is a pretty big step up from Normal, but... the way I've always described it is that Hard mode is for those that have utterly mastered normal. To the point where Normal isn't even doing much damage to them over the course of the run, even without defensive items. Misery mode just outright isn't finished, bah (or it would be dramatically more difficult). Wish that was different but there's been too many other priorities. I can finally get back to it now though.
I have occaisionally thought that maybe we need another difficulty mode between Normal and Hard, but.... uuuuugh, I don't even want to think of the process of actually implementing that.