Bah! Why can't I crash on the first floor instead of the sixth yet again? Grumble, grumble.
Anyway, looking at the attached screenshot, does anyone know which are the 2 mystery enemies remaining on that list? I'd like to find them and annihilate them after all this time.
I'm actually not sure, maybe if I look into the code I can spot what's going. I'll have a look tomorrow, probably.
Here's something I need help with. It seems that the tier of perks that contains all the location revealers, All In the Wrist, Key Apprentice, and Movement Speed is a bit...not good, heh. So, I'm thinking of redoing it as something like this (working titles):
Second Wind -- Gain full health at the start of a new floor.
Full Missile Ammo (good name, huh!) -- Gain full missiles at the start of a new floor.
Savings Interest -- Move this from level 2 to here (it's still quite early in the game, though).
Full Map Reveal -- Condense all the separate map reveal stuff back into one perk.
Then I'm not sure. Key Apprentice isn't really the most desirable perk. Movement speed boost is also very hard to fit into a tier since most people just would never take it. All In The Wrist became a bit bad once I removed the destroying missile blocks behaviour. I could re-add this behaviour and move the perk somewhere else. Anybody got any thoughts? Or ideas for new perks for this tier? A theme of "something you get at the start of the next floor" might be good.
Edit: one extra idea, a perk that gives you your first shop item free on each new floor? Too strong?