Author Topic: Starward Rogue -- AuGMENTED testing feedback thread  (Read 49759 times)

Offline Logorouge

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #75 on: January 29, 2018, 10:17:56 pm »
Facing the Gold Warden on Hard difficulty, the patterns reverted to the regular non-gold Warden attacks. That was weird.

Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #76 on: January 30, 2018, 02:06:10 am »
All (non-keycard) containers have contained only health shards.
Which has lead to some silliness (I have 26 health on Easy and two or three sac items and haven't picked up any +hp perks).

Offline Logorouge

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #77 on: January 30, 2018, 07:38:34 am »
All (non-keycard) containers have contained only health shards.
Which has lead to some silliness (I have 26 health on Easy and two or three sac items and haven't picked up any +hp perks).
Without any incredibility involved?

Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #78 on: January 30, 2018, 11:50:29 am »
All (non-keycard) containers have contained only health shards.
Which has lead to some silliness (I have 26 health on Easy and two or three sac items and haven't picked up any +hp perks).
Without any incredibility involved?

Oh is that what Life Harvester does. Wow.
Ok.
I picked it up because I didn't like the other two (I rarely play with incredibilities, because I forget they exist a lot) and the description did not tell me a whole lot :D

Offline keith.lamothe

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #79 on: January 31, 2018, 11:29:47 am »
Neat, I didn't know about that Incredibility. A small mechanical change makes for a very different game.
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Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #80 on: January 31, 2018, 08:47:16 pm »
Neat, I didn't know about that Incredibility. A small mechanical change makes for a very different game.

Its base, there's an achievement for it.
But it sure did make things different.

Offline Logorouge

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #81 on: January 31, 2018, 08:53:09 pm »
Now that I think about it, combined with the Healing Shard Refiner it would mean healing pickups galore!

Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #82 on: January 31, 2018, 09:13:33 pm »
Now that I think about it, combined with the Healing Shard Refiner it would mean healing pickups galore!

50% more shards? I did! #Roulette

Offline Logorouge

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #83 on: January 31, 2018, 09:24:12 pm »
Now that I think about it, combined with the Healing Shard Refiner it would mean healing pickups galore!

50% more shards? I did! #Roulette
But what about 50% more shards that also heal you? :)

Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #84 on: January 31, 2018, 10:48:17 pm »
But what about 50% more shards that also heal you? :)

Bahahaha. Yeah, I didn't need it :D
I had the zombie sac item and it never came up.

Offline keith.lamothe

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #85 on: January 31, 2018, 11:05:33 pm »
Mental images of a player carving through the whole run with a rusty butterknife while wearing cement overshoes, just because the mech had way too much health to ever die.
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Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #86 on: February 01, 2018, 02:03:33 am »
Mental images of a player carving through the whole run with a rusty butterknife while wearing cement overshoes, just because the mech had way too much health to ever die.
Haha.
Now we need a Rusy Butterknife weapon.

Damage ##
Speed #####
XFactor ##########
+1 health restored on kill
Short dash (like Penumbra's secondary, only half as far).
« Last Edit: February 01, 2018, 07:39:34 am by keith.lamothe »

Offline keith.lamothe

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #87 on: February 01, 2018, 07:40:55 am »
+1 health restored on kill hit
Fixed that for you.

(after I fixed my knuckle-headed edit-instead-of-quote of your post; been a while since I made that slip)
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Offline Soupinator

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #88 on: February 01, 2018, 01:34:26 pm »
While I'm not a tester, this seems to be the place for feedback so...

Does anyone else feel like the Banshee challenge room (I think that's what it's called) is absolutely absurdly broken?  Within a couple seconds of entering, literally the entire room is filled with projectiles to a density that's impossible to avoid, the game framerate absolutely tanks, and it's nearly a guaranteed death - I've only made it out of there alive once.

Offline Draco18s

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Re: Starward Rogue -- AuGMENTED testing feedback thread
« Reply #89 on: February 01, 2018, 01:49:26 pm »
+1 health restored on kill hit
Fixed that for you.

Hehe. :P

Quote
(after I fixed my knuckle-headed edit-instead-of-quote of your post; been a while since I made that slip)

No worries, I've done that before on another forum. I wrote some custom CSS on my end to outline the "edit" button in red so I wouldn't be so quick to click it.

Edit:
I took a stab at doing it, but making it a primary weapon is beyond my capabilities, as the main weapon system needs to be "always active" in order to aim (otherwise you can only aim in the direction you're walking) but the dash effect needs to be "only when you fire" or you constantly dash (into the nearest wall) and I don't know how to reconcile that.

Aside from that, it's freaking hilarious.
https://youtu.be/oLiknrR1zAU
« Last Edit: February 01, 2018, 02:51:19 pm by Draco18s »