Author Topic: Starward Rogue 1.0 is now live! (Also: trailer!)  (Read 12253 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Starward Rogue 1.0 is now live! (Also: trailer!)
« on: January 22, 2016, 06:44:16 pm »
Original post: https://arcengames.com/starward-rogue-1-0-is-now-live/



Starward Rogue is a passion project designed not just by myself, but by a team of other hardcore fans of this subgenre. We have several thousand hours in similar games, and we wanted to do something excitingly new without being completely alien.

We had a very tight timeline, so as far as the rest of the world is concerned this game is coming out of nowhere. After months of crunch-mode development we're still finding it hard to stop playing after each run, so hopefully you enjoy it as well as we do!

There's a whole lot of new things we want to do with this game, even though it's already gargantuan. If you want to help that happen and you enjoy this type of game -- then tell other people who enjoy this type of game! That sort of word of mouth is what helped us make such huge additions to AI War: Fleet Command over so many years (tons of free updates as well as paid expansions).

Anyway, I'm getting way ahead of myself there. At the moment there is more than enough to enjoy -- dozens and dozens of hours at minimum. I think I'm sitting at like 88 hours myself and I really have not mastered everything yet, not remotely. Nor seen all the content outside of unit-testing it. (Others on staff have, though, don't worry! Not to mention the legion of awesome community testers we have had).

I also really want to thank all the community testers we've had over the last two and a half months. You guys were invaluable, both in terms of finding bugs and helping us shave off all the rough edges you could find. Not only that, but a number of you actually made content for the game using the modding support, which other players can now see embedded in the full game itself (no need to download anything extra).

If you're just coming to the game now (which makes sense, given it just launched), then you're still free to send us things that you make! If you make enemies or whatnot, we'll wire up art for it, vet it, and add it into the game if it makes sense within the larger scope of the game. Or it can stay just an unofficial mod that you made if we don't feel like it quite fits the overall game experience that we want everyone to have. Same deal for item design, room design, and so on.

If you like that sort of thing, enjoy the wiki: https://arcengames.com/mediawiki/index.php?title=Starward_Rogue:Main#XML_Documentation

Try not to get too bogged down in the hugeness of it; the entire game's content was built using the same tools that you see there, so you can look at any existing content and make variants, deconstruct what we did, and so on.

Anyway, enough about modding: the vanilla game is big and huge and fun and I hope you love it. I got started at an early age (in the early 90s) as a modder and level design enthusiast, so I get happy about modding tools, is all. We'll be doing videos of us playing the game, and can answer tips on specific bosses, weapons, or otherwise.

More story and voice acting is coming soon, too, as well as more content drops. Thank you very much for your support of our team -- we couldn't do it without you!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #1 on: January 22, 2016, 06:57:04 pm »
Man that was fun.  I hit 35 hours with 4 solid over night.  I need sleep, but first, Warden...
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #2 on: January 22, 2016, 07:00:47 pm »
I need sleep too...

Whew.  3 hours of sleep last night, and then 4 hours for the last 6ish days before that.  Insanity!  But totally worth it.  Now I look forward to being able to proceed at a more reasonable pace, though. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #3 on: January 22, 2016, 07:04:42 pm »
:D  I think I got the first 1.0 suggestion up already :p
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #4 on: January 22, 2016, 07:08:35 pm »
It was an interesting ride all the way, this could be my second favourite game of Arcen Games next to AI War.
I really like the flashy and colorful art style of the game and I appreciate the full modding support you guys have invested into the game. Not every developer would do something like this.

Another suggestion that you should consider over the next weeks: Maybe you could bring Steam Workshop up for the game, so people can easily download mods from other players. Would be really cool.

Did you actually fix Wallmaster? Because I don't find it in the patch notes. Please tell me you did before release D:

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #5 on: January 22, 2016, 07:13:00 pm »
Looking good Chris. All the hopes to you guys on a successful launch. Now I can quit doing the performance testing this past week :).

And now to go back to sucking at this game >_<. Why am I so bad at it....

Also, nice tutorial. That fixes up the rest of my complaints I had.
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #6 on: January 22, 2016, 07:14:06 pm »
I need sleep too...

Whew.  3 hours of sleep last night, and then 4 hours for the last 6ish days before that.  Insanity!  But totally worth it.  Now I look forward to being able to proceed at a more reasonable pace, though. :)
Hey Chris.
Congrats!!!

Sorry to potentially spoil the launch party but... is the ingame menu also broken for other mouse users?
I no longer seem to be able to select any menu entry of the escape menu using my touchpad.

Also hitting escape always seems to create a bug report save.

Anybody else seeing this?
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #7 on: January 22, 2016, 07:18:17 pm »
Sounds like its confused.  Menu control via controller does that (has for awhile).
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #8 on: January 22, 2016, 07:20:08 pm »
Sounds like its confused.  Menu control via controller does that (has for awhile).
I am just doing a fresh install. We'll see.
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #9 on: January 22, 2016, 07:24:20 pm »
Sounds like its confused.  Menu control via controller does that (has for awhile).
I am just doing a fresh install. We'll see.
You don't happen to have a mouse plugged in also?  Might be mode swapping issues.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #10 on: January 22, 2016, 07:25:08 pm »
Sounds like its confused.  Menu control via controller does that (has for awhile).
I am just doing a fresh install. We'll see.
You don't happen to have a mouse plugged in also?  Might be mode swapping issues.
Unfortunately I have no mouse at hand :/.
Do you have a chance to reach Chris, just in case?
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #11 on: January 22, 2016, 07:29:39 pm »
Sounds like its confused.  Menu control via controller does that (has for awhile).
I am just doing a fresh install. We'll see.
You don't happen to have a mouse plugged in also?  Might be mode swapping issues.
Unfortunately I have no mouse at hand :/.
Do you have a chance to reach Chris, just in case?
No, just PMs and an email addy.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #12 on: January 22, 2016, 07:43:26 pm »
Sounds like its confused.  Menu control via controller does that (has for awhile).
I am just doing a fresh install. We'll see.
You don't happen to have a mouse plugged in also?  Might be mode swapping issues.
Unfortunately I have no mouse at hand :/.
Do you have a chance to reach Chris, just in case?

You can just put it up on Mantis, if you like, it's the easiest place for everyone to spot it much of the time, or just wait for him to read it in here later.  Probably best not to email, he's probably drowning in the things at this point.  Even I woke up to a deeply stupid amount of the things today.  I dont even want to know how many he must have had.

I have seen this issue too though.  Sometimes it just refuses to acknowledge clicks.  I had to forcibly back out of the game by alt-tabbing and such earlier, when I couldnt get back to the main screen.  Definitely an issue.



Anyway, bloody amazing that this is finally out.  Also surreal.  I'm still not used to seeing anything I've made appear in actual game trailers.  It's a very good trailer overall, by the way.

I'm probably going to slow the hell down myself for a couple of days here too.  I'm a bit stressed, and with my condition that can lead to other troubles. 

....besides, I'd like to sit down and have a real go at it that DOESNT involve alot of tweaking things.   I havent had time to really experiment with alot of the items in the game and stuff.  Hell, I only JUST found that there's more than one type of secret room. 

It occurs to me that there's a ton of different special room types in this.  In particular I'm glad there's lots of shops.  Alot of roguelikes dont do shops right.  But I think this one does.

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #13 on: January 22, 2016, 08:00:45 pm »
I shot Chris a PM. We'll see.
Thanks guys!

EDIT:
Mantised here.
Attaching a mouse does not solve the issue unfortunately.
« Last Edit: January 22, 2016, 08:09:50 pm by nas1m »
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Starward Rogue 1.0 is now live! (Also: trailer!)
« Reply #14 on: January 22, 2016, 08:13:27 pm »
I shot Chris a PM. We'll see.
Thanks guys!

EDIT:
Mantised here.
Attaching a mouse does not solve the issue unfortunately.

Turn off/disable the track pad?  I dunno at this point.  I'm gonna sleep a bit.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.