Author Topic: SR 2.004 (Refiiiinement)  (Read 15704 times)

Offline Pepisolo

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SR 2.004 (Refiiiinement)
« on: June 05, 2018, 05:13:21 pm »
Hey everybody. Things have been pretty busy over at Arcen with AI War 2 set to launch into Early Access in July. You can wishlist that here to be notified when that launches if you're interested.



But now onto Starward stuff. This update mostly contains a bunch of fixes and quality of life refinements, including aesthetic improvements to certain shots, clarified descriptions, item tweaks, 15 updated rooms, hitbox adjustments to some enemies, and more. Here's the whole changelog. A few other notable changes are that some of the late game star backgrounds have been tweaked to reduce glare, we've added outlines to all the enemies to make them stand out more, player location and warp pad destination visibility on the minimap has been improved, and all slot based items now have a colored text prefix signifying which slot they fit into. In addition to that we have the following new achievements:

Perfect Clear Boss -- Periphery
Perfect Clear Boss -- Metal Legion
Perfect Clear Boss --Sunder
Perfect Clear Boss --Largesse ("The Humbled")
Perfect Clear Boss -- Valor
Complete Run With Incredibility - Creator
Complete Run With Incredibility - Lilliputian
Complete Run With Incredibility - High Speed Danger
Complete Run With Incredibility - Corrupting Power

Time to hunt down foes and grab some of the most dangerous incredibilities available.

Plus, there is also some new content, we have 9 new rooms and one new enemy variant for AuGMENTED -- the Gold Zombot!  Additionally, there is a small bit of "new" content, too. Basically, there have been two perks in the code for a while which we thought were appearing but apparently haven't been due to a typo. Ahem. Sorry about that! In any case, those have now been fixed. The "new" Deep Blue mech specialist perks are Beam Buddy Ver2.0 and Beam Buddy ver3.0.

We hope you enjoy this update! :) Cheers!

Offline Whistler

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Re: SR 2.004 (Refiiiinement)
« Reply #1 on: June 06, 2018, 12:06:46 am »
I had the urge to play SR yesterday after a few months, and lo and behold, a new update :) Then I died on level 1 before reaching the boss.

Nice work with the UI improvements.

One question -- are enemy damage over time effects supposed to go through shields?

Offline Pepisolo

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Re: SR 2.004 (Refiiiinement)
« Reply #2 on: June 06, 2018, 09:41:00 am »
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Nice work with the UI improvements.

Thanks! Draco did a great job on those.

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One question -- are enemy damage over time effects supposed to go through shields?

It is known that's the way things currently work, although that design is probably more down to the engine behaving that way by default. We could perhaps look into DOT not going through shields, but that would probably involve tweaking the engine, which is something that makes things a bit trickier for us.

Offline Draco18s

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Re: SR 2.004 (Refiiiinement)
« Reply #3 on: June 06, 2018, 11:20:10 am »
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Nice work with the UI improvements.

Thanks! Draco did a great job on those.

Went through a lot of revisions on it.
Personally I really liked this idea (this is the only screenshot I have left, as I didn't take one standing in a 1x1 room, due to stacking order having not been resolved yet), but it looked too much like a bullet.