Author Topic: Has anybody been able to find a secret room in 1.0+?  (Read 13513 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #30 on: January 24, 2016, 01:39:30 pm »
okay I have to ask who on earth were the disfucinal people who made the {ship/continent/planet/galaxy/planar-transporter-accident} your {on/in}?
Correct response to every Arcen game ever.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #31 on: January 24, 2016, 02:05:17 pm »
okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.

I ask why there are shops there.

Though, pretty much every roguelike gets that question.

And none of them have an answer.
probably to help cover the cost of running it I imagine keeping it from melting must be pretty expensive.(speaking of which why on earth is it lodged in the side of the star? I mean what possible benefit is there from doing that?! unless there burlusts in disguise of course that's certainly the sort of thing I could imagine them doing)
c.r

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #32 on: January 24, 2016, 07:43:31 pm »
burlusts in disguise
Best explanation yet.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #33 on: January 24, 2016, 08:41:09 pm »
You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!

Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity.  >D

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,382
  • Ordinary Vampire
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #34 on: January 24, 2016, 08:53:04 pm »
You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!

Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity.  >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #35 on: January 24, 2016, 08:55:41 pm »
You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!

Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity.  >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
And the Megalith being plugged into the star is the ultimate advertisement for their defensive armors.  ;D

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #36 on: January 24, 2016, 10:40:00 pm »
You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!

Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity.  >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
And the Megalith being plugged into the star is the ultimate advertisement for their defensive armors.  ;D
you know that could actually be cannon considering how vague this is especially if they truly are burlusts in disguise that would also explain why you can find nuclear missiles lying around in chests noncelantely(no that isn't a real word I just made it up) not even locked for heavens sake!.
c.r

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #37 on: January 24, 2016, 11:31:24 pm »
You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!

Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity.  >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
And the Megalith being plugged into the star is the ultimate advertisement for their defensive armors.  ;D
you know that could actually be cannon considering how vague this is especially if they truly are burlusts in disguise that would also explain why you can find nuclear missiles lying around in chests noncelantely(no that isn't a real word I just made it up) not even locked for heavens sake!.
Oh hey, good point about the nukes. It can't be the Burlurst because... Well that's a SBR spoiler so let's save those for that game.  :P

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Has anybody been able to find a secret room in 1.0+?
« Reply #38 on: January 25, 2016, 12:02:32 pm »
you know that could actually be cannon
::lightbulb::

The SunGun!
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!