My super quick knee-jerk reaction is good. I've got to ration my special weapon uses now. Makes me think a bit more.
Yeah, that's definitely part of the idea.
It wasnt just too spammable before, even... it was downright abusable! I found many ways to just DELETE bosses in seconds (let alone normal enemies!) and I'm sure there were many more, but there was also the problem of, uh, let's call it the "grinding effect"; the bit where gamers ABSOLUTELY WILL do anything, anything at all, if it increases their chances of winning.... no matter how tedious and boring it is. Like in RPGs; instead of, you know, using strategy and actual thinking against a tough boss, they'll just punch rats over and over for 20 hours to increase stats, and THEN they'll follow this up by complaining about how grindy the game is (when the boss really was totally doable with just a bit of thinking). That sorta thing was downright inevitable here. You could take in a very strong weapon, give off a quick burst at some enemies or whatever, and then retreat and just HIDE for 30 seconds (or whatever), and then rinse and repeat, using lots of power, taking little actual risk, and more importantly, dragging the game's pacing to a near halt. Which would, of course, be OUR fault, not that of the player for using such a tactic.
And really, everything about this game, to me, says it's supposed to be exciting and fast-paced. Not like, crazy fast-paced like Nuclear Throne, but.... well, you guys get what I mean. The player seeing the need to spend a ton of time waiting between shots, rather than fighting directly and learning the patterns (or even learning to just use the weapon better during actual combat) isnt exciting or fun at all. So I for one think this was a necessary thing.
And I think it'll all work out well as the items continue to appear and get more and more balanced with everything over time.