Author Topic: Labyrinth feedback  (Read 652 times)

Offline Hearteater

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Labyrinth feedback
« on: February 16, 2016, 05:53:22 PM »
So I checked him in the test chamber after an underwhelming encounter in my hard run. I'd beat him on both normal and hard in test chamber (and hard in a real game).

1) No stage 2? :( His stage 1 just gets boring going on that long. Really could use a stage 2. Heck, he really should be a 3 stage boss, with stage 3 being taking out the corner stations.
2) He is probably fine on stage 1, but honestly he might be my new easiest boss now that you fixed mirror. He really needs one more minor mechanic to make it interesting.
3) Hard isn't really that much harder, compared to your other bosses.
4) I swear it might be possible to to stay in one opening and dodge the chaser using a box pattern. I can almost do it consistently for 2 shotgun sprays, so I'm not certain if it is sustainable. So if the chaser is meant to be something you just need to avoid, you might need to change its shotgun spray to something harder to evade.

Thoughts and suggestions:

For additional mechanics:
Large attacks that fill up one of the four openings. Enough to actually interrupt my rotation from one to the next each time a chaser comes out.
Secondary chaser, much slower. Maybe a long snake of bullets, almost like the pink/blue claw guys.

Hard alternatives:
Replace the existing mechanic with a rotating, wall piercing, shot going outward from the center. Reasonable spacing, but it adds an obstacle that behaves different to the situation.

Stage 2 thoughts:
Have the middle fire the bouncing orange shots instead, and have the corner stations fire an expanding imperfect ring of very slow moving stars. Combined with the existing chaser, this makes the corners a challenge to navigate through.

Stage 3 thoughts:
a) Have the stations fire a wall of shots down each of their two paths. Set it up so the player needs to duck in to the middle opens to let the shots pass, and then rush in behind for the kill.
b) Have each station fire a serpent shot that fills the entire hall.



Online Misery

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Re: Labyrinth feedback
« Reply #1 on: February 16, 2016, 07:23:52 PM »
Actually I have had the thought to give the chaser an additional ability; I can already think of one that'd make constantly avoiding it in a small area impossible.

I'll consider adding a second phase to the fight as well.

Offline Hearteater

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Re: Labyrinth feedback
« Reply #2 on: February 16, 2016, 07:38:58 PM »
Two things:

1) I really enjoy your bosses. The new mirror is actually just fun to fight, even if I can't consistently beat him in the test chamber (no upgrades). Someday I'll get my controller hooked up and that should help a lot.

2) Any video capture software you can recommend? I actually wanted to capture this fight to see if there really is as much time as I think that I'm in basically no danger.

Online Misery

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Re: Labyrinth feedback
« Reply #3 on: February 16, 2016, 08:30:03 PM »
I've been using Gamecaster to make the boss videos; so far it's the easiest to use though it does still have it's issues here and there.  I could recommend that one.   Though, any recording software at all will require some patience from you to deal with.  They can be more than a little annoying at times.