Okay, so, just so it's known, some things in Hard mode will get less frustrating soon; I'm going through and doing some "renovations", AKA, removing tons of problems I'm finding with a variety of rooms. I think some of these were added while I've been trapped in the damn boss rooms as I've not run into them before. But looking at them... I'm finding explanations for why certain enemies are seeming to be WAY too common right now, which I've noticed in videos and am seeing now. Getting tired of boomerang things and bulldogs every 3 seconds, for instance...
I mean, yeah, Hard mode is supposed to be... well, hard... but messing with it, and watching videos, it's a little overboard. Not by all that much, but enough to warrant alterations.
So there's going to be a whole pile of changes here as I'm going to stick to this for awhile. I really meant to do this quite awhile ago, but, ah... that's just how it goes I guess. I blame the weather. And Microsoft.
I mean, really, I'm finding ALOT of issues here. Going to try to deal with a ton of these and see if I cant get both this and Normal mode to be more fun and have more variety than they do right now.
Seriously, I should have done this earlier. Bah.
Will be tweaking some enemy patterns also. But not that much, most of them are fine.
EDIT: Agh there's way more issues than I thought. Ugh, I let this issue sit muuuuuuch too long. Not on the ball here, am I? Argh.
EDIT 2: Okay, I've changed a huuuuuge number of rooms. Some had really bad problems (for example, snipers with clear views of doors, cant allow that one) or other things... Enemy variety should also increase. That's the problem when you've got this many rooms, it's hard to really give them all a proper testing as they come in. I can definitely understand why Isaac has as many broken rooms as it does despite the skill & talent of it's developers.
These changes will be ready to go soon. I need some time to test though.