For rooms, I've got:
and, from a run back during Thanksgiving that I just found the notes to:
I also put down BigWindow(F4), but Logorouge already mentioned it.
It seems like, for me at least, how difficult a room is is directly proportional to how many Dissevers I encounter. The issue isn't really their health, it's that they always spawn in these corridors that become either filled with their shot blocking balls, or the 1000 needles that erupt from them. I think maybe either their pattern needs to be nerfed, or they need to be moved to a higher class. Maybe make it so that player shots cause the balls to explode prematurely, instead of just outright blocking them? Or remove the shot blocking ability entirely? IDK.
On Level 7 perk list for White Gloss, I see a Small Hull Reinforcements that gives +4 HP. I thought Small is +2, and Medium is +4? The other choices were Medium Energy Tank and Missile Pack, so it should probably be changed to Medium.
Sacrifice Item idea: Instant Gratification - restores all your health like an infinite health pickup, but at the cost of your max health. It's simple, could be really useful in certain situations, and all you need is one of the unused health pickup images for the item image!
I know this is Really Really Nitpicky, but could the colors of the health pickups be changed to match the different levels of exp pickups? It just seems like it would make sense (to me, at least)
Pics are of White Gloss perk thing, and what I, personally, consider Too Much Dissever