Two things I wanted to mention without cluttering the other thread:
-Since a perk overhaul is coming, could the XP curve for levelups be made smoother?
Currently, at higher levels the XP requirements suddenly spike to the heavens, to the point where levels 18+ might as well not exist (and making XP boost items/perks almost pointless, since you end up being stopped by the same wall as everyone else). If there's an incoming floor 8-9-10 with exponential XP gains, then the XP curve might be fine the way it is. If not, then here's my suggestion for a smoother XP curve:
Vanilla are the normal values for levelups, modified are the smoother version and the % are just the accelerated models I experimented with for my roulette mech.
-Mech menu order: I noticed that for some reason, many new players assume the upper-left mech is the recommended one to start with for your first run. Previously that was White Gloss which, although a bit dull for a first choice (in my opinion), was still a nice way to get used to the game. But now, the Humble mech has taken that spot. I honestly think his alternate ammo system and lack of starting shield makes him a very poor choice for a first timer.
My suggestion would be to move a more appropriate mech to that spot, that would allow new players that happen to choose it to have a smoother (the word of the day apparently) first run experience with the game. I think Flametank could fill that role nicely, with his 2 starting shields and wide-spread flamethrower. Green Envy might also work, since his special abilities are pretty easy to understand and don't really require any specific playstyle. But any mech with a starting shield would be an improvement here I think.