GravityWell energy weapon: Could a 1sec delay be added before the blackhole effect activates? If we had time to get out of the way, its usability would improve a lot.
I'll have to look into this, I barely recall this weapon for some reason. Seems like an easy improvement to make, though.
-Could items like "-X hp/energy for +Y missile capacity" be added?
Possible, aye. Got any specific numbers or a name in mind?
-Condemned Twin Sun: The biggest danger of this room is falling asleep (unfortunately I didn't). I think the hard mode Twin Sun should become the new Normal and then Hard mode be increased further. It still wouldn't be very dangerous, but it would be an improvement I think.
I'm not a huge fan of the Condemened rooms, to be honest. I presume at some point in the future they'll get an overhaul. This fix seems ok for now, though.
Yeah, these all need an overhaul. It probably won't make it for next build, though.
-SalvosUponSalvos item: +10% firerate, but enemies gain +20% movement and +20% firerate. Even if the movement part still use the old method (unintentionally increasing the player's movement too), the end result is still that you're giving the enemy a 10% firerate advantage. Why would you ever pick up that item?
Yeah, that doesn't sound right. Ptarth might have adjusted this in the latest build, I'm not sure.
"+4HP until you use a missile": No one would use that. If it was +10HP I would use it for specific situations, as long as it doesn't kill me when it stops.
I've actually removed this item in the latest build, I think. Firstly because it sucks, secondly because it can kill you, which sucks.
-Could a +10% movement speed levelup perk be added? Would be useful for certain builds and give you a way to counter all those speed penalty items. Plus, some additional variety for the perks wouldn't hurt.
Perk overhaul is due some time. A movement speed perk might work, yeah.
-Locked chests: It's all conditional buffs and consumables. Kinda boring. Could some rare equipment drops be added to their item pool? Would make spending keys on those chests worth it, even if you already have a consumable.
One thing that has been added to these is a golden credit, which gives you 10 credits. A few more things seeding in this pool might be good, though. Ptarth?
-Tiny Energy/Damage Boost: If their effects on gameplay are so close to non-existant, why are they even there? It's just a bummer to see spots for potentially useful items in the shop wasted with pointless junk like that.
Not sure. Ptarth says these are good value for credits, I think.
-Were mana potion style consumables (for energy) planned or were those deemed too exploitable?
These will actually be coming in the next build. A HP one, too.
-Revenge module: What does it do? I checked the code and it supposedly increase your shot size by 20%. For how long? Where's the retaliation part? I don't get it. Could someone shed some light on what its intended effect is?
Yeah, I actually would like to redo a lot of the modules, I really don't like most of them at all. This one you mention, I'm not sure at the moment, I'd have to look into it. A couple have been overhauled recently, the Cryofreeze Module and the Incineration Module.
Yeah, good feedback, cheers. The stuff you have problems with seem to be in areas that we know we are going to overhaul at some point. We've just got to get around to it. Improvements should happen in the future, though. Next overhaul after the next patch will probably be the level up overhaul. Probably.