General Category > Starward Rogue

I want upgrades! give me ship upgrades!

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dfinlay:
No offense meant, Chris, but people need to stop using the term Roguelike when referring to games that don't occupy the same design space as Stone Soup, NetHack, ToME, Angband, etc. It's getting to the point where the term is beginning to lose all meaning as a strong descriptor and that when developers use the term, it says very little to the potential customer about the style/genre of the game. If you mean permadeath with high levels of randomness, say that. That alone isn't really a genre.

x4000:
And I don't even mean that!  I mean "similar to other things that call themselves roguelikes."  It's all referential anyway.  I'm not a fan of the term as a descriptor too much either, but I'm trying to communicate briefly and clearly and using the only words at hand that people seem to understand (on average) better than something else generic-ish I might say.

In this case I mean "randomized stuff with floors that you progress through, and when you die the run ends immediately."

satoru:

--- Quote from: dfinlay on October 08, 2015, 04:17:32 pm ---No offense meant, Chris, but people need to stop using the term Roguelike when referring to games that don't occupy the same design space as Stone Soup, NetHack, ToME, Angband, etc. It's getting to the point where the term is beginning to lose all meaning as a strong descriptor and that when developers use the term, it says very little to the potential customer about the style/genre of the game. If you mean permadeath with high levels of randomness, say that. That alone isn't really a genre.

--- End quote ---

I realize there are 'rogue purists' out there stomping out the whole "this isn't a rogue or rogue-lite or rogue-like' thing. But lets face it, the term means much broader things than it did before. And if you want to quickly communicate some fundamental ideas, rogue-like is a legitimate one and that while not adhering to the strict sense of the term, is still a useful broad descriptor.

W'ere sorry us 'casuals' have hijacked the term but it is what it is. And youc ant blame people for using it in its new colloquial use, rather than its previous strict purist interpretation

Tridus:

--- Quote from: dfinlay on October 08, 2015, 04:17:32 pm ---No offense meant, Chris, but people need to stop using the term Roguelike when referring to games that don't occupy the same design space as Stone Soup, NetHack, ToME, Angband, etc. It's getting to the point where the term is beginning to lose all meaning as a strong descriptor and that when developers use the term, it says very little to the potential customer about the style/genre of the game. If you mean permadeath with high levels of randomness, say that. That alone isn't really a genre.

--- End quote ---

Words change meaning as genres evolve. Trying to fight it is about as effective as trying to stop the tide.

Hell, just look at what an MMORPG used to be in it's olden days, compared to WoW today, which is functionally a lobby game in a lot of ways. You'd be hard pressed to have anyone take an Ultima Online purist seriously when they try to claim that WoW can't use the term "MMORPG" though.

x4000:
"Lobby game?"  I'm curious about that term.

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