The mech was necessary.
There was just too much of a problem with the ship design. It creates an expectation of a type of movement that, in the end, wasnt viable and would have broke half the game. As I explained to Chris, *all* of the boss patterns and the majority of the enemy patterns, as well as most of the rooms, would have to be COMPLETELY redone, from the ground up, to make that movement (which needed to be a heck of alot more exaggerated than I'd originally thought, in order to meet what people expected from a ship) work in the context of dealing with them.... and it wouldnt be very interesting. Even the most difficult of boss patterns, for instance, would be extremely simplistic, because nothing else would work. They would be outright BORING. Simpler than any other game of this type, and I absolutely mean that. And as someone that's played this genre and anything even remotely like it absolutely to death, I'm 100% sure of all of this.
If the ship design had remained, it would have just created too many problems and done too much damage.
And in all honesty.... the ship didn't make much sense to begin with, for two reasons. 1, it had that shape despite CLEARLY not being an "aerial" vehicle, but being one in space (making the wings, for instance, utterly pointless), and was plenty capable of simply stopping and hovering in place, a behavior not exactly associated with something that has wings. 2. Ships in general dont make a whole lot of sense within the internal "dungeon" environments that the game takes place in. Yes, you could say that the enemy designs are an issue, but if you look at them, many of them ARENT shaped as what you might think of as a ship of the type the player uses. There are a few winged enemies, but not enough to make an issue. They still make enough sense in an environment where wings arent necessary. And if necessary, they can probably be altered a bit as well to fit it better.