The weapon firing sounds for the boss don't fit very well for me. They don't seem synchronized with any particular attack, perhaps the offset is too big?
That's because for the most part they're actually attached to the bullets, it seems. First phase, for instance, they happen when one of the white shots splits into the 3 blue ones.
I personally dont even notice these things, so it's definitely out of my realm, heh.
Concur on hitbox and player range. I'm actually terrible at figuring out hitboxes through game play, so I've just been assuming the hitbox is pretty much the entire sprite. A clearer hitbox would be lovely. Maybe it should be the part that flashes when hit, so after a few hits it'll be clear to a player naturally what it is.
....also Battleswarm's hard mode pattern is all sorts of glitched out. How.... how did I not spot that....
I just met him on hard mode. It was...interesting.
It's a bloody mess, is what it is. You see how those red shots split like that? They're not supposed to do that. That's what screws the whole thing up. There's supposed to be one solid red line for each purple "mine" after the purple beam has already fired. Instead, they'll fire one red line and then like half a line in another direction for no reason and then one more bullet maybe. Ugh. The fun part will be figuring out WHY they do that. Probably some damn typo somewhere. I hate typos, so much...