Arcen Games
General Category => Starward Rogue => Topic started by: x4000 on February 01, 2016, 01:50:28 pm
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Hey everybody,
If you have them on youtube, I know how to yank them -- but I absolutely will not without your permission. However, I'd like to put together a new video for the steam store (a second video, not a replacement), and I figure the best way to do that is a variety of videos from people of other skill levels and at different parts of the game.
Put more bluntly: if you watched me play the game on twitch, you know that I can hold my own on Normal mode (when I'm not distracted talking), but I look absolutely gooney doing it half the time. ;) I can't show off higher-level precision play, and I also can't show off smoother middle-level play. In this game, or Isaac, or any other similar game. ;)
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I only have my 15 seconds of glory blowing the Reaper away. I've been super sick so I haven't been able to upload anything but stuff that was already prerecorded (ie my System Shock 2 stream).
But you can probably use that as a segment somewhere. https://www.youtube.com/watch?v=TtStUUG3Cgk
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Thank you!
And on another note, I'm very sorry to hear that you've been sick. :(
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I could do things like brief videos of hard-mode boss fights or something if you'd like.
Me doing just normal levels probably wouldnt help much, so much zooming all over the place. That'd take bloody forever to record anyway.
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I have vids, but Xsplit's free version only does 720p from what I can tell.
https://www.youtube.com/watch?v=
I could do things like brief videos of hard-mode boss fights or something if you'd like.
Me doing just normal levels probably wouldnt help much, so much zooming all over the place. That'd take bloody forever to record anyway.
Me doing 7 floors took 2:15 to do (I streamed it and uploaded to YouTube after. That seems to be a super easy way to make the YouTube videos.
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A couple of videos of my runs but nothing very much spectacular: https://www.youtube.com/watch?v=IGU2FAvB4Bs&list=PLQbka2ZHyEtndEZaWr80EN4xYKWZq667o
I usually die on floor 3 :)
Feel free to use them if you find anything interesting.
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Okay, I COULD do it if Gamecaster would have the bloody account payment be noticed sometime this century.
Ugh. One of these days, I'll find recording software that DOESNT drive me crazy in some fashion. Today is not that day.
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Also my controller setup needs to stop being absolute garbage.
I hate micro-USB cables. So much. Soooooooo much.
I need hedge clippers here.
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Might try Open Broadcast Software? https://obsproject.com/
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Might try Open Broadcast Software? https://obsproject.com/
I'll give that a go in a bit. Not feeling all that great 1st thing in the morning.
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If all goes well there will be an enemy (or more than one) in the next version that will inspire more hatred than Blaze Cannons. So cheer up. >D
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Okay, I've got one going up, BUT, *every* video of hard mode bosses is going to illustrate certain problems that the game has, when it comes to difficulties higher than Normal.
Those issues:
1. Hitbox is still way too big. I've heard this complaint from more than a few people, and even I refer to it as "bloated". This actually could be a major issue later; misery mode may be literally impossible to implement, particularly since it goes along with:
2. Player range is still way too short. Most patterns cannot be increased easily simply due to the fact that the player must be super close to the boss at all times to hit it. And that's with the basic gun; anything with shorter range is so bad it may as well not exist. If the boss is on the edge of the screen, you cannot hit it; that should not be the case. This isnt as much of an issue with bosses that have you circling around them (though it's still definitely an issue), but for all other types, it's a big problem. Aberration is a good example of this. You *have* to be close to hit it, but the closer you are, the thicker the mess you're in. The only way to solve this would basically be to take the firing systems OFF of the boss and shove them really far behind it, so you have something you can hit while the pattern is operating from a sensible distance. This would, though, look fairly ridiculous.
3. It's *really* hard to figure out where the hitbox even is. I know where it is now.... but it took alot of experimenting and purposefully crashing into bullets very slowly to figure this out. That's a bad thing. I've never had to do that before. F7 doesnt show it, by the way. It shows it around the full sprite, which isnt where it is.
4. Mobile bosses.... probably not doing anymore of those. They're just too uncontrollable. In the video you can see this one sorta shove me into a few nearly-unavoidable walls because of the random nature of the AI in the third pattern. I may have to actually remove that pattern entirely later on and replace it with a stationary one. It works right now.... but only barely. That pattern cannot be increased further, it's effectively maxed out.
Now, to be fair, a couple of hits I took in this video were because I was rushing a bit; this damn recording software is infuriating and I was getting just a tad fed up with it. And granted, the player is *not* expected to perfectly dodge these as they would in a "pure" shmup (I make it still technically possible though). The boss (and normal enemies) need a high chance of striking the player many times, due to the player's ability to take quite alot of hits before going down (that Isaac's enemies/bosses dont use heavy attacks like that is one of the reasons why that game is so easy; you can take *alot* of hits before going down but avoiding taking any damage from a given boss really isnt hard to do).
But still, these are definite issues. They're not a problem on Normal mode, but the more of a challenge the player wants, the bigger these problems get. The hitbox one is by far the biggest though.
Anyway, I apologize if that sounds too negative, it's just mild feedback from me in my usual manner. I always sound negative. I need more time to experiment with it before I see how the misery mode is actually going to go.
....also Battleswarm's hard mode pattern is all sorts of glitched out. How.... how did I not spot that....
If all goes well there will be an enemy (or more than one) in the next version that will inspire more hatred than Blaze Cannons. So cheer up. >D
I'll increase the annoyance on those things if I need to, just see if I dont! They're the Medusa Heads, dagnabit!
Still resisting the urge to make a "blaze boss" though. Even I'm not THAT unpleasant. At the moment.
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https://youtu.be/GMY4lMWqqow
Also here's the video.
It's not perfect, but bah. It is at least in the proper resolution and the sound didn't break this time (I dont know why Gamecaster randomly does that).
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I'll probably do a test stream with that software after lunch. I don't know how doing it in 1080 is going to effect everything so I'll need some guys from here to be sticking their heads in for a minute to help me on the other end. I'll tentatively say around 3 est (1 my time), maybe sooner.
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The weapon firing sounds for the boss don't fit very well for me. They don't seem synchronized with any particular attack, perhaps the offset is too big?
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bleh if I had a channel id you all the videos you want.
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Concur on hitbox and player range. I'm actually terrible at figuring out hitboxes through game play, so I've just been assuming the hitbox is pretty much the entire sprite. A clearer hitbox would be lovely. Maybe it should be the part that flashes when hit, so after a few hits it'll be clear to a player naturally what it is.
....also Battleswarm's hard mode pattern is all sorts of glitched out. How.... how did I not spot that....
I just met him on hard mode. It was...interesting.
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The weapon firing sounds for the boss don't fit very well for me. They don't seem synchronized with any particular attack, perhaps the offset is too big?
That's because for the most part they're actually attached to the bullets, it seems. First phase, for instance, they happen when one of the white shots splits into the 3 blue ones.
I personally dont even notice these things, so it's definitely out of my realm, heh.
Concur on hitbox and player range. I'm actually terrible at figuring out hitboxes through game play, so I've just been assuming the hitbox is pretty much the entire sprite. A clearer hitbox would be lovely. Maybe it should be the part that flashes when hit, so after a few hits it'll be clear to a player naturally what it is.
....also Battleswarm's hard mode pattern is all sorts of glitched out. How.... how did I not spot that....
I just met him on hard mode. It was...interesting.
It's a bloody mess, is what it is. You see how those red shots split like that? They're not supposed to do that. That's what screws the whole thing up. There's supposed to be one solid red line for each purple "mine" after the purple beam has already fired. Instead, they'll fire one red line and then like half a line in another direction for no reason and then one more bullet maybe. Ugh. The fun part will be figuring out WHY they do that. Probably some damn typo somewhere. I hate typos, so much...
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Well, I had a pretty lucky run (got myself so OP) and managed my first guardian victory. Of course, then I found out that the video had gotten compressed to uselessness. >.<
So after fiddling a bit, managed this clip of the Wallmaster boss - https://youtu.be/j71x287ZcX8
Still looks a touch compressed, but would this quality be usable for you, Chris?
PS: Wallmaster gave me such trouble the first time I hit it. This is the second time where I eventually got the hang of it...
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And since you seem to want some non-boss gameplay in here, got some pretty good moments out of this Floor 3 clear - https://youtu.be/4q1xh3n9r4E
Hadn't realized youtube takes a while to add in the not 360P formats too, so ended up splitting the video into two parts and editing out some extra dead time. Bonus to you, I suppose.
Oh right, and my framerate sucks. :p
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Ok, noted. I might get to find out what that Shadowplay thing does on my computer after all.
And since you seem to want some non-boss gameplay in here, got some pretty good moments out of this Floor 3 clear - https://youtu.be/4q1xh3n9r4E
Oh dear, you should be using your energy weapon more often. ;P
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Oh dear, you should be using your energy weapon more often. ;P
Yes, yes I do. And start using missiles to clear bullets I don't like more often.
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Greetings,
I'm by far not the best player (I've only had the game a few days), but I will have 1080p videos on my channel. The first "what is" went up on Monday and my next vid goes up tomorrow (today? Wednesday at any rate). http://www.youtube.com/PurpleFrogPlays Let me know if any of it is useful for you and what you plan to use, if anything. I'm fine with using the footage, though. Thanks for letting us Let's Play the game!
Cheers,
Frog
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The streamer that Pepisolo found (WindlessZephyr) (per: https://www.arcengames.com/forums/index.php/topic,18512.0/topicseen.html) might also be willing to donate some video. His youtube is only 720p, but he could probably do 1080p if you get in touch with him.
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I can see about getting some 1080p footage for my channel, and you're welcome to use any of it :D
If it needs some specific audio settings or something, like no commentary etc. I can make that a reality too.