Author Topic: Has anybody been able to find a secret room in 1.0+?  (Read 13556 times)

Offline Cinth

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #15 on: January 23, 2016, 06:04:55 pm »
Missiles on floors 1 and 2 can get scarce and 3 and below can be quite large.  I'm having a hard enough time finding key cards to open all the shops (let alone have credits to buy anything worthwhile).  I have a gripe about all the good shops being on floor 1 and 2 and running with 255 credits through floors 3-5. 

Hitting a Secret room from a non-adjoining room no longer reveals the secret room.
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Offline Misery

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #16 on: January 23, 2016, 06:51:43 pm »
You're having trouble finding keys?  Huh.  I've been thinking that they're way too common right now.  I ended up with like 14 of them by floor 4 in my last run, and I do indeed enter pretty much every shop on my eternal quest to min-max the hell out of my mech.

Offline crazyroosterman

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #17 on: January 23, 2016, 07:07:54 pm »
to be honest I wasn't even aware secret rooms existed in till I saw this thread and I do tend to destroy those glowing blocks when I have the missile to do it I guess I must be unlucky.
c.r

Offline Misery

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #18 on: January 23, 2016, 07:35:17 pm »
to be honest I wasn't even aware secret rooms existed in till I saw this thread and I do tend to destroy those glowing blocks when I have the missile to do it I guess I must be unlucky.

Yeah, they exist.  There's two types.  Some extremely good items reside in these.... they're very worth seeking out.

The problem for the longest time though was that blasting walls was the ONLY way to find them.   Even Chris said that he'd never once found one.  And having secrets that you just cant find isnt any fun.  Particularly since there's a bunch of items that ONLY appear in those rooms.  So instead, the method of opening one by breaking health shard blocks was put in so that it's actually freaking possible.

There's a particular level-up perk that can reveal one of them to you on the map, so you can see just where it is (and it also opens that door for you, you dont have to break it open). Really one of the best perks in the game just because of the things you can get in there.  Definitely grab it if you see it as a level-up choice.

Offline FroBodine

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #19 on: January 23, 2016, 07:50:20 pm »
Or is there some kind of visual hint to look out for?
Not in the room, but you can probably narrow it down from the minimap geometry.

We should probably show the number of secret rooms on the floor while you're still there. It currently tells you after you leave the floor, just after the nick of time.

Yes please.  This is an excellent idea to show how many secret rooms there are.  Maybe when you bring up the map it tells you there.

Offline TheVampire100

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #20 on: January 23, 2016, 10:55:19 pm »
Well, in theory, having it pop up from destroying a health shard block in an adjacent room should already make it not too tough to find now; just from watching other people play the game, I've noticed that alot of them will tend to break those blocks whenever possible once they find out what's inside them.   And if you're getting good missile drops it's not too hard to clear out every single one of those blocks on a floor.  And the items in the secret rooms are totally worth going after. 

About the health shards though.... something extra to add to them:  when you collect enough to bump your HP up, your HP also refills.    Or something like that (maybe fills halfway?).   Does that sound like a good idea, or a bloody horrible one?
Please don't do this or anything liek that, health shards should stay the way they are. If you could heal yourself with them when collecting 8, the game would become too easy.
Or, maybe, you can add it, but only on the lower difficulties and decreasing the amount of healing reduced with each ongoing difficulty (no more health received on hard and higher)

Offline Captain Jack

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #21 on: January 23, 2016, 11:15:50 pm »
Sooooo I just found my first secret room. Thing is, I found it by bombing the WRONG wall. I could see where the room was on the map and bombed the horizontal access. That didn't open the room, but did reveal it on the map. Not sure if that's a bug, but it's really cool nonetheless.

Offline keith.lamothe

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #22 on: January 23, 2016, 11:24:06 pm »
Thing is, I found it by bombing the WRONG wall.
(sounds of head banging desk repeatedly)

... hey, look, a secret drawer!
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Offline Cinth

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #23 on: January 24, 2016, 01:40:37 am »
You're having trouble finding keys?  Huh.  I've been thinking that they're way too common right now.  I ended up with like 14 of them by floor 4 in my last run, and I do indeed enter pretty much every shop on my eternal quest to min-max the hell out of my mech.

Usually on floors 1 and 2.  3 and beyond are larger so the chances to get keys are greater.
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Offline Captain Jack

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #24 on: January 24, 2016, 03:14:28 am »
Thing is, I found it by bombing the WRONG wall.
(sounds of head banging desk repeatedly)

... hey, look, a secret drawer!
No, that's the reverb from your head.  >D

I mean, if you think about it this is kinda cool. Like you can tell there's a hollow space beyond the chamber, but the structure's not weakened enough to punch through there.

Offline PokerChen

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #25 on: January 24, 2016, 10:58:35 am »
Just ran a test and there was a secret room on the first floor and I was able to reveal the door by missile'ing it. The other means is to blow up a health-shard-dropping block and it's supposed to reveal any hidden doors in the room, not sure if that's working.

The health-shard dropping one has never worked for me, and I make sure all spare missiles are used to break them (99%).

Offline nas1m

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #26 on: January 24, 2016, 11:10:06 am »
Or is there some kind of visual hint to look out for?
Not in the room, but you can probably narrow it down from the minimap geometry.

We should probably show the number of secret rooms on the floor while you're still there. It currently tells you after you leave the floor, just after the nick of time.
Just found one :). So, yeah. Seeding should be okay. The hint regarding the minimap was good. Definitely in favor of showing the secret room count on the minimap for the active floor, though.
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Offline crazyroosterman

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #27 on: January 24, 2016, 11:52:28 am »
okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.
c.r

Offline nas1m

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #28 on: January 24, 2016, 11:58:27 am »
okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.
Secret, convict-run shops and arenas maybe ;)?
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Offline Misery

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Re: Has anybody been able to find a secret room in 1.0+?
« Reply #29 on: January 24, 2016, 01:36:25 pm »
okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.

I ask why there are shops there.

Though, pretty much every roguelike gets that question.

And none of them have an answer.