Author Topic: Items and balance, looking for feedback  (Read 3938 times)

Offline Hearteater

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Re: Items and balance, looking for feedback
« Reply #15 on: February 04, 2016, 10:40:55 pm »
I just thought of something. Is there ever a reason not to fire your main gun at the same time as your energy gun? I find it awkward to hold both buttons, so I'm generally only firing one which means I lose some damage potential. A setting to fire your main gun whenever you fire your energy would be nice.

Offline Captain Jack

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Re: Items and balance, looking for feedback
« Reply #16 on: February 04, 2016, 10:50:00 pm »
I just thought of something. Is there ever a reason not to fire your main gun at the same time as your energy gun? I find it awkward to hold both buttons, so I'm generally only firing one which means I lose some damage potential. A setting to fire your main gun whenever you fire your energy would be nice.
Huh. Actually, that might be worth patching out, there should be a reason you can't.

Like, yeah energy weapons are OP but I can use high ROF primaries and secondaries to shred end floor bosses before they enter their second stages.

Offline TheVampire100

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Re: Items and balance, looking for feedback
« Reply #17 on: February 04, 2016, 10:52:12 pm »
I just thought of something. Is there ever a reason not to fire your main gun at the same time as your energy gun? I find it awkward to hold both buttons, so I'm generally only firing one which means I lose some damage potential. A setting to fire your main gun whenever you fire your energy would be nice.
There is obviulsy. Guardian Blaster, Kunai. Actually every defensive weapon.

Offline Hearteater

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Re: Items and balance, looking for feedback
« Reply #18 on: February 04, 2016, 11:55:33 pm »
So maybe a flag on the energy weapon's themselves? And why not Guardian Blaster? I can't say I've ever used that and would not have wanted my main gun to be firing too.

Offline NickAragua

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Re: Items and balance, looking for feedback
« Reply #19 on: February 05, 2016, 12:03:59 am »
The 'shoot through walls' gun isn't actually much of an exploit against the invader, because the invader I think has some kind of through-the-wall beam shot. At least, that's what killed me pretty good last time I tried to go around the back.

Offline TheVampire100

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Re: Items and balance, looking for feedback
« Reply #20 on: February 05, 2016, 12:28:00 am »
So maybe a flag on the energy weapon's themselves? And why not Guardian Blaster? I can't say I've ever used that and would not have wanted my main gun to be firing too.
Because I use it to destroy enemy bullets and my own bullets would distract me from it.

Offline Hearteater

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Re: Items and balance, looking for feedback
« Reply #21 on: February 05, 2016, 12:39:37 am »
Another option would be to prohibits the two guns from ever firing at once that way the damage output of the energy guns can be balanced knowing they need to compensate for the main gun not firing.

Offline Misery

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Re: Items and balance, looking for feedback
« Reply #22 on: February 05, 2016, 09:28:35 am »

Like, yeah energy weapons are OP but I can use high ROF primaries and secondaries to shred end floor bosses before they enter their second stages.

Yeah, that's one of the big things that's going to be looked at, as that shouldnt be doable.

I suspect it's not JUST the weapons, but as a rule weapons that fire very rapidly have been kinda broken from the start.

Offline nas1m

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Re: Items and balance, looking for feedback
« Reply #23 on: February 05, 2016, 09:47:23 am »
Do you use consumables much, and if so, which ones?
Honestly? Next to never. I effectively forgot they are there really...

Do you pick up items from the sacrifice rooms?
Frequently. Although less so since the health cost increase. My use of them before might have been unintentionally frequent in terms of balance, though.
Also, these seem to appear repeatedly across runs more often than not, at least in my memory.
Not sure how big the variety is supposed to be here, though.

Weapons, energy weapons:  ever switch these out much?  Or do alot of them seem to be underwhelming or uninteresting?  I've seen varied responses on this one so far.
Occasionally. I usually go for everything that provides more shots and/or increased rate of fire.
Weapons doing more damage with a more poor rate of fire don't feel as fluent to me in terms of gameplay.
Also, there are items I want to use but cannot stand to mainly due to not being able to stand their sound effects (I am looking at you Phaser - nice concept, but this sound drives me nuts - endure this a whole run? Inconceivable).

OT: Incredibilities definitively need better/more descriptions.
Of those I saw none gave any hint what it does aside from its name...
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline crazyroosterman

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Re: Items and balance, looking for feedback
« Reply #24 on: February 05, 2016, 02:24:07 pm »

Like, yeah energy weapons are OP but I can use high ROF primaries and secondaries to shred end floor bosses before they enter their second stages.

Yeah, that's one of the big things that's going to be looked at, as that shouldnt be doable.

I suspect it's not JUST the weapons, but as a rule weapons that fire very rapidly have been kinda broken from the start.
yeap misery's pretty right here I remember went he flamer was a secondary and allowed you to crush everything kind of a good thing that was set to a persifick mech really also the problem I have with consumables is that 99 percent of the time I pick them up a I forget I have them I think the best one is the repair shot(not the actual name but I cant remember its real name).
c.r