Author Topic: Feedback  (Read 2378 times)

Offline Draco18s

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Re: Feedback
« Reply #15 on: April 25, 2016, 05:17:34 PM »
Oh, the button can be rebound.  But it will still do all three or four things.

And it does that because it was implemented in a slapdash half-assed way and marked "fix later"

Offline Mánagarmr

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Re: Feedback
« Reply #16 on: April 25, 2016, 05:48:43 PM »
It feels like this "have sixty-two actions bound to a single key" started with console games...
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Offline Cinth

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Re: Feedback
« Reply #17 on: April 25, 2016, 06:00:15 PM »
Some console controllers only had one button!
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Offline Wingflier

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Re: Feedback
« Reply #18 on: April 25, 2016, 07:49:25 PM »
That's been one of the biggest concerns, that whole issue, and we've got an upcoming patch that'll finally fix that; I've been testing it a lot recently and I have to say, it works soooooo much better now.  PTarth, one of the Freaking Volunteers working on this, did all sorts of crazy math stuff and did awesome huge changes.   I assume there were arcane rituals or something involved.

Other than that, I've been fixing up tons of the game's broken rooms (it has many), so the balance change, and the room fixes, are coming in a big patch probably before the end of the month here.  We still need to test more, but I personally think it's looking really good.   And then there's other stuff being worked on behind the scenes that I'll not speak of for now.
I'm super excited for this, keep us posted!
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Offline Misery

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Re: Feedback
« Reply #19 on: April 26, 2016, 12:35:52 AM »
Theoretically, provided nothing catches on fire and/or explodes, it shouldn't be all that long now.   

Don't expect it to be super perfect though right away.   But so far, I personally think it's really darn good.