So, there's been a whole lot of talk on here about things like item balance, and a lot of feedback that has been tossed back and forth.
But it suddenly occurred to me that I haven't really gone and asked about enemy/boss/pattern/stuff feedback. Considering what my role is here, and considering the impact these things have on the game as a whole.... well, I really should have thought to seek some extra feedback earlier.
Some changes have been made to the game for the next patch that fixes some things about certain patterns, or perhaps makes small adjustments, enemy HP is being shifted around a bit (depending on the individual enemy and it's intended role/function), some other stats got minor alterations... and so on.
But I'm not always so good at spotting all the issues here, because some issues simply don't register with me. Something being too difficult, for instance. I often don't realize that something has gone overboard until someone yells at me about it. You know, things like that.
So... I'll just go ahead and ask directly, and see if anything useful comes of this.
What I'd like to know:
How is the combat in the game in an overall sense?
How is the game's difficulty? Too easy, too hard, too much of the flinging controllers at walls? If the difficulty is too much in one direction or the other, is there anything specific that seems to make it that way for you?
Are there any enemies or bosses that just seem way too annoying? Other than Blaze Cannons (I refuse to apologize!) and the Chompers (Ptarth came up with a possible fix for those guys, I just haven't tested it yet, but it sounds good).
Enemies, minibosses, bosses, whatever... are their patterns interesting enough without going overboard? Are there any that seem like they could use something a bit more? Or any that seem like they need a bit LESS?
Any nasty difficulty spikes in odd places? I try to avoid that but that one is not at all easy to get completely away from.
And lastly... any enemies that somehow just seem genuinely unfair? I don't think there's anything at all undodgable right now.... but it's possible there's something I missed. Or just enemies that have attacks that are way beyond the difficulty level they're appearing on. That has happened a couple of times.
Currently, I'm MOSTLY pleased with the way things are, though there's a few thoughts I've had recently... As bosses go, I keep thinking Battleswarm could use something a bit more, I dunno, that pattern seems like it might be a bit stale to me. Too simple. I've had the same thought about Crystal Mother. But again, I'm not the best judge... I've watched players get to those two bosses on Normal mode, go "OMG OMG OMG" and die a whole lot. Seriously, I'm not one bit good at judging difficulty, but that's what my own thoughts on those two bosses in particular are.
And there's a few new enemies coming (to fill out certain categories a bit more, keep things varied, keep certain enemies from being TOO common) and a variety of old enemies that didn't have variants will now have some, finally. The late-game is also likely to seem harder now. Hard mode Mirror got a nerf, Hard Mode Lady Staccato got a BIG nerf. Boss HP is shifted a bit. Inferno Cannons.
But I'm wondering what else might be needing to be done, if anything... thus this topic.
Not that suggestions or feedback will guarantee any changes, of course. I might just laugh a lot, or something. But it could end up helping, as things continue towards this update, and for future stuffs as well.