Arcen Games
General Category => Starward Rogue => Topic started by: Mánagarmr on January 23, 2016, 05:52:27 pm
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I know you can crit, but how much extra damage does that do? I'm debating if the "+50% damage but never crit" is worth it. If crits are like +20% or +50% then meh. But it's hard when we don't know. Is it noted somewhere?
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I believe a crit is a flat double.
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Is the ability to crit there by default, or does it not start happening until you first grab an item/perk that specifies it?
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Is the ability to crit there by default, or does it not start happening until you first grab an item/perk that specifies it?
You have 0% innate crit. You have to pick up an item for it.
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I believe a crit is a flat double.
Thank you.
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There's no inherent crit chance.
But it could put it on one or more mechs, to be interesting.
In this case I think the cost is basically closing off the possibility of future crit items.
Which isn't much of a cost compared to a flat *1.5 buff.
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Does crit only count on your main weapon? Or does it count on energy weapons as well? Drones?
What about other upgrades (damage, fire rate, range), do they count for your main weapon or for all weapons including familiars?
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There's no inherent crit chance.
But it could put it on one or more mechs, to be interesting.
In this case I think the cost is basically closing off the possibility of future crit items.
Which isn't much of a cost compared to a flat *1.5 buff.
What we need is an RNG mech. High chance of crit but low damage otherwise, random starting weapon, enemies have a chance of dropping items, or a chance of dropping other enemies (and that just gave me ideas), chance of getting double health from healing items, but also a chance of just exploding.... stuff like that.
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What we need is an RNG mech.
Kind of like AI War for people who don't play AI War?
random starting weapon
Currently possible, but it would be rerolled from room to room. In this case, probably ok in theory, but in practice it probably conflicts with the switching-room logic.
enemies have a chance of dropping items
I don't know if that's possible or not, in terms of having it be conditional on what mech you picked. I guess you could have the player's shots have a % chance of copying modifiers to the enemies that would make them drop things. Haven't checked if that works or not.
or a chance of dropping other enemies (and that just gave me ideas)
Hahaha. Possibly a chance each kill of applying a world-wide modifier to spawn rate (which is what the Creator ability uses to increase the spawns).
chance of getting double health from healing items
Possible, if relatively mundane.
but also a chance of just exploding....
That's how you know it's on.
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ooh, the idea of weapons that switch from room to room sounds like it could be particularly fun actually, I like that. Both main gun and energy weapon at once. That could get pretty crazy. It'd sure be different from any of the other mechs.
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ooh, the idea of weapons that switch from room to room sounds like it could be particularly fun actually, I like that. Both main gun and energy weapon at once. That could get pretty crazy. It'd sure be different from any of the other mechs.
Yea, I dunno if it would work, but that's what it would be trying to do. I suspect the switching-room logic, which is very aggressive about copying your systems from the previous room over, would conflict with it.