General Category > Starward Rogue
Chris says: Help!! (Contractors wanted)
x4000:
Hey there. :D
So, we have a huge number of good things coming. However, we have a forced release date of January 22nd. I think we'll deliver a really good game at that time, but I want to take no chances. With that in mind, I've been expanding the contractor pool dramatically.
Do you have any of the following talents?
1. Room design.
2. Enemy design.
3. Particle effects design (using our custom particle engine plus off the shelf stuff for frames).
If so, I super want to hear from you. I want to be able to devote all my time toward polish and testing and refinement, and yet still not suffer on content. Not that we are particularly light on content right now, but I want to be so darn laden with content that we blow people away with it. chrispark7 at gmail.
Just note that right now I've got about 18 people corresponding with me daily, and I'm going through over 100 emails I have to respond to a day. So I'm getting increasingly brief and stressed in them, and please know it's not you. I'm trying to not come off as unfriendly, but the brevity is required for me to survive. I LOVE this game and think it's super fun, and I don't want to drop the ball right at the last moment. These next two weeks I'm going to be an insane person, just to warn you. ;) Any help keeping me sane is appreciated.
crazyroosterman:
yea I don't really have the experience for any of that id probably cause more harm than good honestly when you say insane do you mean like in valley? I wasn't involved to experience that obviously but for from what I've heard there was a lot of drama that ended up going on if you don't mind me asking how exactly has the release date been forced? as silly as it may sound I didn't think release dates could be hard forced into place.
Misery:
I'll just quickly point out how amazingly easy the room editor is to use. Seriously, it couldnt be any easier. Click where ya want some walls to go, click in some objects, drop in a ton of horrible metallic monstrosities, laugh like a madman, and then you're done. Okay, that last bit isnt really necessary, but it's there. And that's all you have to do, and you have a room!
So if you want to help, but think the other stuff is too much (which it can be, sure) know that that, at least, is the easy and quick one to learn. Even if you want to just try it, do like a couple of quick rooms, and submit, it's something. All you'd need to do is load them into the test chamber and make sure they function properly before submitting. Even just a couple of additional rooms is a good thing! Or if you have some suggestions on possible items, enemies, or whatever.... just drop it into Mantis. Enemy suggestions though can also be sent to me directly or even just thrown onto the forum here, since I have the most time to actually check the forums. You have to be specific if you're dealing with me though. I'm not good at catching concepts/ideas that arent obvious and direct.
But yeah, that room bit is easy and fun, and any ideas also help, so I thought I'd say that.
Misery:
--- Quote from: crazyroosterman on January 06, 2016, 11:28:10 pm ---yea I don't really have the experience for any of that id probably cause more harm than good honestly when you say insane do you mean like in valley? I wasn't involved to experience that obviously but for from what I've heard there was a lot of drama that ended up going on if you don't mind me asking how exactly has the release date been forced? as silly as it may sound I didn't think release dates could be hard forced into place.
--- End quote ---
Ya know, I only JUST noticed your comment here. Ugh. I need to pay attention!
Anyway, on release dates; I'm not sure of the EXACT reason for this one and I dunno that I should repeat it anyway, but there's ALOT of reasons why that can happen in game design. The most common or at least the one that's most often heard of is actually pressure from the publisher involved, when there is one involved. Publishers can be A: jerks or B: stupid. And C: stupid jerks. But there's aaaaaaalllll sorts of other things that can happen too, with or without a publisher, and they all take the control right out of your hands, and in most cases, you just cant do anything about them. It's always seemed to me like it would be pretty darn annoying to deal with. I now know for certain that, yes, it is.
crazyroosterman:
--- Quote from: Misery on January 07, 2016, 05:50:47 pm ---
--- Quote from: crazyroosterman on January 06, 2016, 11:28:10 pm ---yea I don't really have the experience for any of that id probably cause more harm than good honestly when you say insane do you mean like in valley? I wasn't involved to experience that obviously but for from what I've heard there was a lot of drama that ended up going on if you don't mind me asking how exactly has the release date been forced? as silly as it may sound I didn't think release dates could be hard forced into place.
--- End quote ---
Ya know, I only JUST noticed your comment here. Ugh. I need to pay attention!
Anyway, on release dates; I'm not sure of the EXACT reason for this one and I dunno that I should repeat it anyway, but there's ALOT of reasons why that can happen in game design. The most common or at least the one that's most often heard of is actually pressure from the publisher involved, when there is one involved. Publishers can be A: jerks or B: stupid. And C: stupid jerks. But there's aaaaaaalllll sorts of other things that can happen too, with or without a publisher, and they all take the control right out of your hands, and in most cases, you just cant do anything about them. It's always seemed to me like it would be pretty darn annoying to deal with. I now know for certain that, yes, it is.
--- End quote ---
I thought your last post was an indirect response to mine but hey what ever thing is Chris has no publisher(unless he has a secret one he's kept hidden from us of course) but of course Chris is the only one who can really answer my question if he even wants to but to sort of vaguely respond to your last post
1 so its pretty much just an editor? I thought id have to do weird shit with files and code and stuff if so then id be happy to have a go at least to try out the vague idea for a room I had involving turrety style hazards and a maze like structure(kind of) were you have to collect certain things to unlock the doors and get out it'll probably be terrible but I'm sure you'll be able to help there.
2 not from any apprehensions I have about giving ideas its just when I try to theory craft I don't really get any were for some reason.
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