Author Topic: Chris says: Help!! (Contractors wanted)  (Read 7228 times)

Offline x4000

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Re: Chris says: Help!! (Contractors wanted)
« Reply #15 on: January 10, 2016, 11:56:51 pm »
Thank you so much!  I've got them. :)
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Offline PokerChen

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Re: Chris says: Help!! (Contractors wanted)
« Reply #16 on: January 11, 2016, 09:43:09 pm »
I almost feel like invoking my Fraxy skills...

Well, is there a quick way to test and modify an enemy? It seems that the XML files are loaded on game start, but I'd like to be tweaking them without exiting the game.

Offline ptarth

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Re: Chris says: Help!! (Contractors wanted)
« Reply #17 on: January 11, 2016, 09:54:34 pm »
ctrl+F4 reloads existing XML. It will not read new files created while the program is running.
Alt+F4 closes the program and is sadly very similar to what I meant to do.
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Offline PokerChen

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Re: Chris says: Help!! (Contractors wanted)
« Reply #18 on: January 11, 2016, 10:22:00 pm »
Hmm... I'm haven't done anything with XML, can I do arithmetics, for-loops, iterations, etc. so that I can create, say a bullet that slowly increases in speed?

Offline ptarth

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Re: Chris says: Help!! (Contractors wanted)
« Reply #19 on: January 11, 2016, 10:46:52 pm »
short version: Yes.
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Offline PokerChen

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Re: Chris says: Help!! (Contractors wanted)
« Reply #20 on: January 11, 2016, 11:05:18 pm »
Well, at least I got enough figured out to make when I wanted. The next thing tomorrow is to change the bullet sprite to indicate the two-stage behaviour.

Offline ptarth

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Re: Chris says: Help!! (Contractors wanted)
« Reply #21 on: January 11, 2016, 11:10:04 pm »
Easiest way that I understand would be to spawn a new bullet at X speed with Y image. At Z time kill shot and spawn a new bullet with W speed and V image.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

 

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