General Category > Starward Rogue

A couple of questions that might help here

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Pumpkin:
Yay! Thanks a lot for the update!


--- Quote from: Misery on November 12, 2015, 03:54:01 am ---And alot of the different ideas and thoughts people have had in this thread are being considered when making decisions.  Needless to say, Chris doesnt want the game ending up with any mechanics that are un-fun or anything like that.  So if anyone has any further input on things like this.... by all means, post it here!  I've certainly found it helpful.

--- End quote ---

While I'm here, I want to share my opinion on "Teleglitch" and why I loved its hardcore permadeath with few (very very few) inter-run progression.

Teleglitch has a tone, an atmosphere that I absolutely love. First, there is no music: only noises. Then, there is large rooms that cannot be seen in one screen, and many of them have no monsters. Then, there is monsters, but ammo are scarce, and so are healing items. And then, there is permadeath.

There is no other game that make me hold my breath like this one. Very often, I find myself in need of air and realize I'm holding my breath for more than one room. So many roguelike/lite/whatever... so many games with some sort of permadeath are not only missing the point, but also not even trying to make it. Teleglitch is the only game with permadeath that reminds me Nethack and the elder Berlin's roguelikes. Don't Starve achieve it too (at least for me), and the Burton-like universe has something to do with it. And these games (Nethack, Teleglitch, Don't Starve) make me realize why I don't truly love Isaac or the like (and why I hate Rogue Legacy, but that's yet another story): in these games, I don't care about my character. It can die and I just think "oh, well, let's try again", or "let's do something else", or worse: blaming RNG.

Red Rogue is also a dark-themed permadeath-game. If like me you crave this kind of anxious-permadeath games, try one of them:
- Teleglitch (survival/action),
- Don't Starve (resource management -- if you don't already know this one, try it!!!),
- Nethack (old-school and RPG),
- Red Rogue (... it looks like a platformer, but something is off. Also, this one is free!)

Note: I don't say roguelike, because barely only the permadeath element is important for what I'm talking about: you can argue Don't Starve isn't a roguelike (and I would rather agree it's not), but it's for sure a permadeath game.

Misery:

--- Quote from: Pumpkin on November 12, 2015, 10:49:10 am ---Yay! Thanks a lot for the update!


--- Quote from: Misery on November 12, 2015, 03:54:01 am ---And alot of the different ideas and thoughts people have had in this thread are being considered when making decisions.  Needless to say, Chris doesnt want the game ending up with any mechanics that are un-fun or anything like that.  So if anyone has any further input on things like this.... by all means, post it here!  I've certainly found it helpful.

--- End quote ---

While I'm here, I want to share my opinion on "Teleglitch" and why I loved its hardcore permadeath with few (very very few) inter-run progression.

Teleglitch has a tone, an atmosphere that I absolutely love. First, there is no music: only noises. Then, there is large rooms that cannot be seen in one screen, and many of them have no monsters. Then, there is monsters, but ammo are scarce, and so are healing items. And then, there is permadeath.

There is no other game that make me hold my breath like this one. Very often, I find myself in need of air and realize I'm holding my breath for more than one room. So many roguelike/lite/whatever... so many games with some sort of permadeath are not only missing the point, but also not even trying to make it. Teleglitch is the only game with permadeath that reminds me Nethack and the elder Berlin's roguelikes. Don't Starve achieve it too (at least for me), and the Burton-like universe has something to do with it. And these games (Nethack, Teleglitch, Don't Starve) make me realize why I don't truly love Isaac or the like (and why I hate Rogue Legacy, but that's yet another story): in these games, I don't care about my character. It can die and I just think "oh, well, let's try again", or "let's do something else", or worse: blaming RNG.

Red Rogue is also a dark-themed permadeath-game. If like me you crave this kind of anxious-permadeath games, try one of them:
- Teleglitch (survival/action),
- Don't Starve (resource management -- if you don't already know this one, try it!!!),
- Nethack (old-school and RPG),
- Red Rogue (... it looks like a platformer, but something is off. Also, this one is free!)

Note: I don't say roguelike, because barely only the permadeath element is important for what I'm talking about: you can argue Don't Starve isn't a roguelike (and I would rather agree it's not), but it's for sure a permadeath game.

--- End quote ---

Hmm... I cant really speak for the "care about my character" bit.  That aspect of design is a bit beyond me; I only focus on gameplay and nothing else, and I dont think I even NOTICE if a game has that particular aspect or doesnt have it.  I've played Teleglitch, but my usual response to death is "Bah, stupid thing!  Start over...".  Dont Starve I have but havent fully dove into, I'll get to it at some point, Nethack.... well, I'll just say, my opinions differ from the popular norm on THAT one.  That game heavily influences my design style and suggestions I make, but not in the way you might want it to.  Er... probably.    Red Rogue I'm familiar with, though I havent played it in awhile.  Maybe about time I have another go at it.  It is good.  I actually re-downloaded that one very recently, but havent really sat down with it, because it's another one of those games that either doesnt support or just refuses to acknowledge the controller, and setting up control profiles to FORCE it is tedious and annoying, so I havent felt like doing it.  Maybe I'll give it a go later tonight though.

x4000:
Just a heads up that folks might be interesting in a redshirts phase of the alpha, which is around now: https://www.arcengames.com/forums/index.php/topic,18148.0.html

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