General Category > Starward Rogue
A couple of questions that might help here
crazyroosterman:
I don't really have anything to add here that hasn't already been said from asides from(and I seriously doubt this would happen any way) I really hope that the weapons you use don't have percentage chances of missing I find that utterly infuriating for no dam good reason and is part of the reason I was never able to get into ftl.
Misery:
--- Quote from: crazyroosterman on October 16, 2015, 11:14:07 am ---I don't really have anything to add here that hasn't already been said from asides from(and I seriously doubt this would happen any way) I really hope that the weapons you use don't have percentage chances of missing I find that utterly infuriating for no dam good reason and is part of the reason I was never able to get into ftl.
--- End quote ---
I'm pretty darn sure that's not going to happen, indeed.
I will agree though, that just bugs me sometimes. Though, FTL was a game that had alot of "RPG" mechanics to it... you couldnt take your ship and like, actually MOVE it and dodge stuff and neither could the enemy, so it's all calculations and RNG.... so at least it made sense. But it was indeed kinda annoying.
crazyroosterman:
--- Quote from: Misery on October 16, 2015, 12:02:43 pm ---
--- Quote from: crazyroosterman on October 16, 2015, 11:14:07 am ---I don't really have anything to add here that hasn't already been said from asides from(and I seriously doubt this would happen any way) I really hope that the weapons you use don't have percentage chances of missing I find that utterly infuriating for no dam good reason and is part of the reason I was never able to get into ftl.
--- End quote ---
I'm pretty darn sure that's not going to happen, indeed.
I will agree though, that just bugs me sometimes. Though, FTL was a game that had alot of "RPG" mechanics to it... you couldnt take your ship and like, actually MOVE it and dodge stuff and neither could the enemy, so it's all calculations and RNG.... so at least it made sense. But it was indeed kinda annoying.
--- End quote ---
yea it made séance and I'm not saying it even a bad thing I just find it really irritating I wouldn't even care if it was an option you could put turn on or off really.
Cinth:
I'd say do what feels good to you and make it the hardest difficulty (lol). Then take that and nerf the crap out of it for me ;)
--- Quote from: Misery on October 16, 2015, 04:34:17 am ---Examples of the sorts of games I mean are Binding of Isaac, Rogue Legacy, Our Darker Purpose, Cryptark, Vagante, Spelunky, and even Arcen's own Valley Without Wind games (both of them). Anything at all like that. Even if it's something really obscure.
--- End quote ---
Out of all of these, I know of only AVVW 1/2. I had to google up some videos. Why do all of these look like almost every late 80s - mid 90s console game ever made? I'm not speaking to the graphics either, just gameplay. I think I saw LoZ, StarTropics, Defender 2, and every adventure game I've played (way to many to remember).
My question is what makes these rouges? I don't get the genre label at all.
Sorry for being that off topic.
Captain Jack:
Procedural generation, permadeath, and a certain lack of persistence between runs.
The games look as they do because of the tools and manpower the developers have available to them. It takes a lot more work to make something look good with a 3D or semi-realistic style than 2D sprites. That isn't likely to change for a long time.
As for gameplay, there's a certain purity to SNES era mechanics. Besides, there are only so many ways you can throw items, shoot a bullet or jump. Developers from the 90s hit on most of the good ones. :D
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