Arcen Games

General Category => Starward Rogue => Topic started by: Castruccio on January 28, 2016, 12:19:04 AM

Title: 360 Controller Problems after 1.006-7
Post by: Castruccio on January 28, 2016, 12:19:04 AM
People on the steam forums are having problems with 360 controllers after the big controller revamp. 

http://steamcommunity.com/app/410820/discussions/0/451852118779877864/

The problem is that the "deadzone" for the analog stick is much to small, so the stick is sending inputs to the game even when it appears to be in neutral position.  This leads to your mech walking or shooting in a random direction.  I have confirmed this with my own 360 controller.  bBefore 1.006-7, the game had sliders in the control settings that allowed you to calibrate the dead zone.  Those sliders appear to have been removed.

Would it be possible to put the sliders back in, and to set the default dead zone for the analog sticks to be a tiny bit less sensitive than it currently is? 
Title: Re: 360 Controller Problems after 1.006-7
Post by: Castruccio on January 28, 2016, 02:42:29 AM
I am not sure if this needs to be on mantis or not, but an increasing number of people are complaining on the steam forum. I just want to make sure it gets noticed.
Title: Re: 360 Controller Problems after 1.006-7
Post by: Apathetic on January 28, 2016, 03:09:11 AM
I've noticed this as well, I've reported it to mantis.
Title: Re: 360 Controller Problems after 1.006-7
Post by: x4000 on January 28, 2016, 03:40:16 AM
Thanks!

* The game now uses a scaled radial dead zone of 0.25 for all analog input thumbsticks, which means that they should all "just work" now.
** This is the same as they had prior to us moving to the more recent InControl asset, which was using 0.2 instead and was using an inferior algorithm.
** This in particular should patch up the XBox 360 controllers that are a little worn.  If any of them still have trouble, then there are now sliders inside the main Game tab of the settings window that allow you to adjust these to the needs of your particular controller.