Happy meow?
You put it after the >! All the exemel smoke will get out!
Now it has been refined to be controllable by the user. Gotta love iterative processes.
For the record, Keith sounded just like my ArcenDebugLog reads.
I look in there, and I keep wondering why it says "Verbosity Verbosity" in a large variety of places.
Just... confusing....
It's a conspiracy, I tell you!
Speaking of which, angle changes: annoying. Cant get it to turn in the CORRECT direction.
Just.... lots of weird crap today too. Sent Chris an email about it just now.
I swear this game is aggravating on purpose sometimes. It's a conspiracy somehow.
I swear that relative works in different ways, especially when you are mixing in angle , rotate_around_entity, move_with_entity, use_real_locations, set_distance_from_entity, and set_angle_from_entity. I'm also still having a nervous breakdown about this loop issue. I see in the secret path notes there is a secret problem with pants, wherein it skips the first line in a loop, but the problem I've been having is that I see the first line being repeated twice in every loop after the first. And Keith just sits there smiling.... smiling....
On the bright side, the code I wrote above will fix my nonbouncing snake issue. Of course now I have to go back and change everything from time units to angle units per unit of time, and add more time, but this is for bouncing snakes!
I found even more weirdness with that stuff today.
I've sent an update, load up my main test chamber, and just sit there and let the boss fire for awhile; dont move at all, and watch what it does. Hint, those other circles arent supposed to form. They shouldnt be ABLE to form. Well, they're not supposed to BE circles, but that best showed off the bizarre thing it's doing, so that's why it's like that. I couldnt get the angles to do what I wanted anyway. AND the game just ignores loops sometimes, I dont get that either. Take "relative=true" out of those angle changes, and the looping just doesnt happen. Among other possible ways to make it not loop.
I just... I dont even.
At least it's not the Warden again. I'm going to keep repeating that.