That's what I've been trying to get to work. I wasn't sure if it is my syntax or something else that is bugging out. The conflicting XML readers got me again for a good while earlier. When I have good code and then make a change that creates bad code and reload the xml, if it is bad in the right way, it doesn't load, but it also doesn't throw an error message. It just happily uses the preloaded code, which I happen to overlook/forget every single time...
So, I had to take a break from it. Which then lead me to the patch notes, which states:
The Very Easy and Easy difficulty levels slow down all enemy movement and shot patterns -- the patterns and whatnot stay coherent, as everything is slowed down as if time were moving in slow-motion (relative to the frantic pace of the higher difficulties, anyway; it's still plenty snappy).
This doesn't affect your own shots or movements at all. It simply gives you more time to react to enemies.
On normal mode, things are actually slowed down a bit compared to before, too. Not so much, just a bit.
This got me thinking about making a bullet time (a la The Matrix or any number of FPS games) energy system. Which lead me to reading the existing energy systems....
and now I'm back to trying to make a weapon system that shoots flags.