Author Topic: Questions for other enemy designers  (Read 23604 times)

Offline ptarth

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Re: Questions for other enemy designers
« Reply #45 on: January 28, 2016, 09:53:13 pm »
Enemy Type & Frequency
Code: [Select]
<snip> See below for better formatting and more error checking.
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« Last Edit: January 28, 2016, 10:12:23 pm by ptarth »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Captain Jack

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Re: Questions for other enemy designers
« Reply #46 on: January 28, 2016, 09:56:40 pm »
Quote
Snipers_3x3 0

Hmmmmm.... >D

Offline ptarth

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Re: Questions for other enemy designers
« Reply #47 on: January 28, 2016, 10:11:14 pm »
Update Table
Code: [Select]
   Symbol Freq               Type Unique Ratio
1       #  261    1x1 Local Guard 13 20
2       $  159      3x3 Local AOE 9 18
3       %  230      1x1 Jumpscare 6      38
4       ~   79         3x3 Sniper 5 15.8
5       1  652        1x1 Pursuer 9 108
6       3  228         3x3 Wander 20 11.4
7       5   44       5x5 Wanderer 12 3.6
8       7   33       7x7 Fearsome 5 6.6
9       A  133       3x3 Attacker 16 8.31
10      d   32 1x1 Deadly Pursuer 5.6
11      h   98    3x3 Chaos-Adder 6 16.3
12      k   48    5x5 Chaos-Adder 11 4.3
13      L   31       5x5 Attacker 4 7.75

Frequencies of enemy types, room spawns and the ratio of the two. Higher indicates less variation. The worst offender isn't DeadyPursuer_1x1, it is Pursuer_1x1, which includes: Bulldog, Bullrush, Faceripper [color], Some Abmoogs. Then 1x1 Jumpscares, otherwise known as: [Color] Waiting Widow and Pearl [Color].
« Last Edit: January 28, 2016, 11:38:07 pm by ptarth »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline PokerChen

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Re: Questions for other enemy designers
« Reply #48 on: January 29, 2016, 07:54:15 am »
I'm trying to make a couple of pursuer_1x1 now, but it's still turning into an attacker_3x3 (I might be able to fit it to a jumpscare). Maybe we should just level up the difficulty of pursuer_1x1 a bit. :P

Offline Misery

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Re: Questions for other enemy designers
« Reply #49 on: January 29, 2016, 08:13:58 am »
Adding another low-level jumpscare or two wouldnt be a bad idea either.

Offline ptarth

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Re: Questions for other enemy designers
« Reply #50 on: January 29, 2016, 04:01:06 pm »
I have a couple of ninja pursuers in Pepicola's cue of ptarth's really rough enemy code list.
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Offline Ayrix

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Re: Questions for other enemy designers
« Reply #51 on: January 31, 2016, 01:16:06 pm »
Made one new jumpscare (in need of graphic), where do I send it?

Offline Cinth

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Re: Questions for other enemy designers
« Reply #52 on: January 31, 2016, 01:34:38 pm »
https://arcengames.com/mantisbt/my_view_page.php

You'll need an account for that site also.  Make sure you upload all the files needed (it's one at a time unless you zip them up).
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Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline ptarth

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Re: Questions for other enemy designers
« Reply #53 on: February 04, 2016, 08:17:23 pm »
Anyone have a functional and reliable player knockback weapon? I'd like one to reset boss phases. I have one, but its.. unreliable.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.