Author Topic: Questions for other enemy designers  (Read 28239 times)

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Questions for other enemy designers
« Reply #15 on: January 19, 2016, 07:20:46 am »
It seems like your chihuahua is the first enemy (I've run into) to be able to break the one way arrows on the ground with it's weapon.  Dunno if that's a good thing or not.

Otherwise nice additions!
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Questions for other enemy designers
« Reply #16 on: January 19, 2016, 07:35:26 am »
Well, if it bites through every known obstacle, it seems like a fair call to me. :P

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Questions for other enemy designers
« Reply #17 on: January 19, 2016, 08:35:45 am »
It doesn't bite through a flamethrower  >D
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Questions for other enemy designers
« Reply #18 on: January 19, 2016, 09:23:59 am »
Considering that a simple guard flea does bite through flamethrowers, running into a flea-infested canine in a narrow alley could seriously ruin your stroll.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: Questions for other enemy designers
« Reply #19 on: January 19, 2016, 04:36:31 pm »
Great additions! Only encountered Ankle Biter and Javlineer so far, but both seem super cool. Just gotta track down that Cold Mage.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Questions for other enemy designers
« Reply #20 on: January 19, 2016, 05:04:00 pm »
Great additions! Only encountered Ankle Biter and Javlineer so far, but both seem super cool. Just gotta track down that Cold Mage.

Some of the "chaos" ones like that are still a bit too rare right now; still need more rooms where chaos 3x3 and 5x5 appear.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Questions for other enemy designers
« Reply #21 on: January 19, 2016, 06:12:12 pm »
The Cold Mage is currently classified as a 5x5 Wander (its behaviour is an attacker, however). There aren't many 5x5 rooms at the moment.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Questions for other enemy designers
« Reply #22 on: January 19, 2016, 06:25:49 pm »
The Cold Mage is currently classified as a 5x5 Wander (its behaviour is an attacker, however). There aren't many 5x5 rooms at the moment.

Oh, right.

Bah, I cant keep track of all these damn things.  But I guess that's another rare-ish category.

I COMMAND THAT MORE SUCH ROOMS BE MADE but there isnt anyone listening so that doesnt accomplish much.

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Questions for other enemy designers
« Reply #23 on: January 19, 2016, 06:32:09 pm »
I can do that.
Big rooms for 5x5? Anything else?
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Questions for other enemy designers
« Reply #24 on: January 19, 2016, 06:50:41 pm »
That's the main sort that's missing right now, far as I can tell.  Most of the other categories are pretty well represented right now.   I think.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Questions for other enemy designers
« Reply #25 on: January 19, 2016, 07:09:46 pm »
*chuckle* I don't suppose the Arcen devs have a script that sums up the letters found in the room files, and converts that into a census of the number and type of enemies per room category?

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Questions for other enemy designers
« Reply #26 on: January 19, 2016, 07:19:01 pm »
Probably not. But it is simple to do.
What demographics do you want?
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Questions for other enemy designers
« Reply #27 on: January 19, 2016, 09:20:14 pm »
Probably not. But it is simple to do.
What demographics do you want?

Well, if I wasn't working in windows which has a heart attack when faced with UTF-8 encoding when working with R.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline PokerChen

  • Hero Member Mark III
  • *****
  • Posts: 1,088
Re: Questions for other enemy designers
« Reply #28 on: January 19, 2016, 11:29:59 pm »
I was thinking of actually verifying that the various 5x5s are relatively rare. It doesn't really matter at the moment, since launch is in two days.

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Questions for other enemy designers
« Reply #29 on: January 19, 2016, 11:34:33 pm »
I'd argue that it is the most important time to be doing checking of this nature.

Here are the counts. They are based on my install which has a few extra nonstandard rooms in it.
Code: [Select]
   Symbol Freq               Type
1       #  260    1x1 Local Guard
2       $  138      3x3 Local AOE
3       %  219      1x1 Jumpscare
4       ~   76         3x3 Sniper
5       1  626        1x1 Pursuer
6       3  221         3x3 Wander
7       5   42       5x5 Wanderer
8       7   25       7x7 Fearsome
9       A  125       3x3 Attacker
10      d   30 1x1 Deadly Pursuer
11      h   85    3x3 Chaos-Adder
12      k   35    5x5 Chaos-Adder
13      L   28       5x5 Attacker

« Last Edit: January 20, 2016, 07:38:01 am by Misery »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.