General Category > Starward Rogue Mods & Modding
Problematic Familiars
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Cinth:
So I have this guy. This guy spawns familiars from 2 separate systems. Familiars from both systems have the <is_familiar_that_dies_when_parent_dies="true"> flag on them. Familiar set one are orbitals. Familiar set 2 are cardinal movers.
Familiar set one died when my guy dies. Familiar set 2 does not.
Anyone have any ideas as to why this would be?
ptarth:
--- Quote from: Cinth on February 06, 2016, 01:06:08 am ---So I have this guy. This guy spawns familiars from 2 separate systems. Familiars from both systems have the <is_familiar_that_dies_when_parent_dies="true"> flag on them. Familiar set one are orbitals. Familiar set 2 are cardinal movers.
Familiar set one died when my guy dies. Familiar set 2 does not.
Anyone have any ideas as to why this would be?
--- End quote ---
Let's see the spawn system code?
I tried to use <is_familiar_that_dies_when_parent_dies="true"> when I made the Invader minions but never got it to work. It may be the case that a parent entity is not defined unless you ue the orbital type?
You should also be able to create the same effect by making a suicide system that is spread to all of the familiar entities on master death.
Cinth:
I used the Abmoog that spawns the rams for the system (modified for what I need).
I suspect that the familiar_parent tags aren't being held onto with NormalShipBehavior sets. If that's the case, it's broken.
@Keith: Should you read this, what would you need to check this?
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