Author Topic: Problematic Familiars  (Read 6796 times)

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Problematic Familiars
« on: February 06, 2016, 01:06:08 am »
So I have this guy.  This guy spawns familiars from 2 separate systems.  Familiars from both systems have the <is_familiar_that_dies_when_parent_dies="true"> flag on them.  Familiar set one are orbitals. Familiar set 2 are cardinal movers.

Familiar set one died when my guy dies. Familiar set 2 does not.

Anyone have any ideas as to why this would be?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline ptarth

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,166
  • I'm probably joking.
Re: Problematic Familiars
« Reply #1 on: February 06, 2016, 01:15:24 am »
So I have this guy.  This guy spawns familiars from 2 separate systems.  Familiars from both systems have the <is_familiar_that_dies_when_parent_dies="true"> flag on them.  Familiar set one are orbitals. Familiar set 2 are cardinal movers.

Familiar set one died when my guy dies. Familiar set 2 does not.

Anyone have any ideas as to why this would be?

Let's see the spawn system code?

I tried to use  <is_familiar_that_dies_when_parent_dies="true"> when I made the Invader minions but never got it to work. It may be the case that a parent entity is not defined unless you ue the orbital type?

You should also be able to create the same effect by making a suicide system that is spread to all of the familiar entities on master death.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Problematic Familiars
« Reply #2 on: February 06, 2016, 01:36:25 am »
I used the Abmoog that spawns the rams for the system (modified for what I need).

I suspect that the familiar_parent tags aren't being held onto with NormalShipBehavior sets.  If that's the case, it's broken.



@Keith: Should you read this, what would you need to check this?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.