Thanks for the feedback.
I'll think up a new name, so if anyone else has any suggestions, let me know. Leaning toward Phalanx or Aegis maybe?
Few quick questions:
* Red Variant shots live too long...the explosions after they hit? Or are the rocket's themselves travelling too far? Is it too long for Misery difficulty? I can scale the duration of the explosions like I did for the sparks left by the Black Variant.
* Red Variant shield...do you mean open up one or two more slots in the hole? Because the pieces of his shield are invulnerable to (most?) shots. You need to hit him through the opening if you want to hurt him. Maybe it should play a chinking sound when they get hit?
* So other than then Green Variant, the Very Easy version shields are too strong?
* The black shot I did quick just to try it out. I'm curious how others feel. I probably wouldn't want to use it for an attack, but the reason I felt it might work is because 1) its a shield around the ship, so you always know where it is going to be, and 2) it is inside the red shield which is invulnerable so it isn't even the first thing you'd hit anyway.
* Is there a DeadlyPursuer_3x3? I honestly didn't really know what the deal is with the ship categories, Attacker_3x3 seemed closest. So, should this be changed?
Just in case you didn't notice the first time and for the sake of future discussion, both the red and green variant have invulnerable shield pieces, the openings are just spaced differently. The white variant has shield pieces that are destroyed by any bullet. The black variant has both white and red variant shields stacked, with the destructibles inside the invulnerable and rotating the opposite direction. The green variant on harder difficulties also gets a copy of the white variants destructible shield, but it is outside the green's invulnerable shield and rotates in the same direction.
An additional point of balance, the shields only last so longer before they refresh, during which time the enemy ship is briefly exposed. I can also increase the frequency of this to make that period of vulnerability come sooner. It felt like a pretty good spot, but I've played against them so many times now I'm not a good judge.