Author Topic: More mechs  (Read 3156 times)

Online Pepisolo

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Re: More mechs
« Reply #30 on: December 16, 2016, 10:11:06 AM »
Cool! I'm glad that you're happy that the mech is (very probably) being added. :)

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-Roulette: Considering its random perk selection, I'm not sure having an unique one lost among all that would be worth it. Anyway, you could expand on the random nature of the mech with something like that random consumable ability you proposed in the 1.502 beta thread. Sounded fun.

The perfect perk would probably be a complete perk reroll perk. So, in case you don't like your current perks, you might have an option to reroll everything -- not sure how we would do that in the engine, though, unfortunately.

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-Penumbra: Many possibilities for this one. I only gave him a partial set of abilities compared to the real Risky Assassin. The special perks could allow him to complete that set (including stealth on room entry, range (maybe not that one), bouncy shots, etc). Or it could be fun to encourage the risk-taking aspect with some major offense bonus on room entry. But I have to say I'm biased toward a stealth ability.

I'm considering some kind of smoke bomb ability instead of a launcher. That would be easy enough to do, the only problem is how would a smoke bomb break through missile blocks? One more thing, since this mech is the ultimate glass cannon, how about the art looking like a glass ninja? We could make the mech transparent and give it a glassy appearance, that seems like a cool look rather than just being a standard ninja style mech. We could then perhaps call it the Glassassin, heh! It's either that, or go with a more traditional shadow style mech, probably. Or still have a glassy look, but also go with the shadowy feel...if that's possible, not sure. Just some thoughts. I'm going to lean heavily towards whatever appearance you want, given that you designed the mech, of course. If you prefer more of a shadow mech then cool, I'm just throwing out some thoughts.

Offline Logorouge

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Re: More mechs
« Reply #31 on: December 17, 2016, 10:41:22 AM »
I'm considering some kind of smoke bomb ability instead of a launcher. That would be easy enough to do, the only problem is how would a smoke bomb break through missile blocks?
Oh, I really like the smoke bomb idea. If you make it a large enough smoke "blast" around the mech, it could be an effective bullet/block clearing method with an added stealth effect on the mech. Powerful, but limited in range.

One more thing, since this mech is the ultimate glass cannon, how about the art looking like a glass ninja? We could make the mech transparent and give it a glassy appearance, that seems like a cool look rather than just being a standard ninja style mech. We could then perhaps call it the Glassassin, heh! It's either that, or go with a more traditional shadow style mech, probably. Or still have a glassy look, but also go with the shadowy feel...if that's possible, not sure. Just some thoughts. I'm going to lean heavily towards whatever appearance you want, given that you designed the mech, of course. If you prefer more of a shadow mech then cool, I'm just throwing out some thoughts.
Honestly, I'm pretty clueless when it comes to visuals. But I tend to think the mech's name and/or description should be reflected in its abilities rather than its looks. Just like Indigo Dipole doesn't have the appearance of a magnet and Flametank doesn't look like a flame or a tank, I'm not sure you should be too literal in the appearance of the assassin mech. If it's made by Blue it will probably look great either way, but I don't know. Sorry for being so indecisive. :P

Online Pepisolo

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Re: More mechs
« Reply #32 on: December 17, 2016, 12:45:47 PM »
No worries, I'm sure Blue will come up with something awesome. I think a shadowy assassin mech made of glass might be cool. Smoke bomb launcher will probably work, too.

Offline Logorouge

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Re: More mechs
« Reply #33 on: January 24, 2017, 09:51:44 PM »
While working on updating my mechs to take advantage of the perk overhaul, I was stuck in a dilemma. So to take my mind off things (and hopefully come back with a solution), I made a thing. So here's a new mech. (file at the beginning of the thread)
« Last Edit: March 29, 2017, 01:26:07 PM by Logorouge »

Offline Logorouge

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Re: More mechs
« Reply #34 on: March 31, 2017, 09:52:13 PM »
Updated Rex to v1.4, finally converting his perk selection to the overhaul, added the latest bells and whistles that are now standard for all the original mechs and changed his stats to match the mech description.
Also updated Behemoth to v1.1, converting to the perk overhaul, bells and whistles included.

Of course, the mech pack will now include their latest versions. Enjoy! (files at the beginning of the thread)

Arsenal will probably be the next to get an update.

Offline Logorouge

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Re: More mechs
« Reply #35 on: April 14, 2017, 10:40:07 PM »
Change of plan!
Updated Penumbra to v1.1 and the mech pack to include it now. (files at the beginning of the thread)

For this one I took a different approach for the levelup perks. Instead of replacing the whole thing with the same perk lineup everyone already use, I converted his current selection to their overhauled versions and replaced some near-useless perks to more fitting ones. I also sprinkled new perks around to add more varied/interesting choices. Test runs went well but I'm curious to hear some thoughts on the results. Oh, I also added the new standard systems to this mech too.

Anyway, if you enjoy playing with this mech, don't forget to thank Misery. If he had not created the Risky Assassin incredibility, I don't think Penumbra would exist.

Edit:
Updated Arsenal to v1.2, newest perks + bells and whistles, files at the beginning, yada yada. You know the drill. :)
Oh, the mech pack is up to date too. Have fun!

Edit 2:
This is it. The update to Alpha (aka Roulette) is done, meaning all of them have been updated to use the perk overhaul! All files are now available at the beginning of the thread.
« Last Edit: April 17, 2017, 09:15:44 PM by Logorouge »