BigUp to this thread.
Have some comments to do on these mechs.
I'm playing in Normal, just so you know beforehand.
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Arsenal is simply glorious. I accumulated so much damage enhancing bonuses, and with the Turbo Gatling and Flamethrower, the bosses litteraly melted in a matter of seconds. Even the "real" last one.
Very interesting concept to mix weapons, and great to play with.
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Rex's energy weapon, the Torpedo Launcher, is definitely cool. Allows to break blocks while keeping missiles, as well as instantly clear big enemies or groups.
It's strong and tough. However the primary weapon is a bit disappointing (Basic Minigun? what's about trying to give it the Grenade Launcher?).
Also I didn't really notice the missile drop bonus on enemies, maybe because I didn't fire enough missiles...
I'd also add more base missiles to the Rex, feels like it doesn't have enough. Considering I reached 20 with the Pyro once, I'd expect that missile-themed Rex to reach that amount with ease, hehe.
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Penumbra: while at first I wasn't fond of the 1pv only gameplay nor its energy weapon, I had the time to take Risky Assassin and two bonuses enhancing my firepower and firerate...
It really started to feel wonderful. The mech is fast, agile, powerful, fired from far and with bouncing shots. I cleared the first few floors more easily than I thought I would've.
Can't wait to try Corrupting Power on it.
Is there no way though to avoid the mech having health upgrade/regeneration bonuses when leveling? As well as giving a different bonus when 8 health shards are gathered (money, key, something).
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Roulette mech has a real slow beginning, as intended. On one run I remained weak and got crushed at first boss, while during another one I obtained very early some powerful upgrades through leveling.
Guess it's a sort of a neutral mech that you evolve into what you want (and can). Its name is well justified...
IMO these mechs could/should be in the game already. Considering some fan-made contents already made it in apparently, I don't think it'd be too much of a problem to try adding this, either through free patch, or very small DLC(s). Game developpers can sometimes "officialize" some modders' work into their games, so it's not a forbbiden move, although not always a justified one (looking at you,
CS: Art Deco pack).
However in SR's case, as there is no workshop nor anything, it would make sense. Also considering ArcenGames situation, it could make for an easy thin support before the AIWar2 kickstarter.
Of course, the mechs may not be fully balanced yet, but they would have much more visibility out of this forum and could get feedbacks from the rest of the player's community.
These are just my opinions, felt like sharing it. I really would like to see this game expanded, and the mechs above are worthy additions IMO.
They'd need achievements btw. While I'm at it, the Humble and some incredibilities still don't have their own achievements