General Category > Starward Rogue Mods & Modding

Mech begin with modules attached?

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carldong:
So I tried some modding. I would like to know how I can add a certain module (or other things) attached to a mech when starting? Either a normal module that can be removed, or some Incredible(The Creator. Yes!).

carldong:
OK, I got this by adding a <system> line.

Now what about pickups? I am trying to add a mech that has BigLeakyBattery by default. How would I do that? Don't seem to find similar options yet, because it has no system.

Logorouge:

--- Quote from: carldong on January 10, 2017, 10:25:36 PM ---OK, I got this by adding a <system> line.

Now what about pickups? I am trying to add a mech that has BigLeakyBattery by default. How would I do that? Don't seem to find similar options yet, because it has no system.

--- End quote ---
I think you could add the modifier instead. Just change the target to "self" and it should work, in theory.

carldong:

--- Quote from: Logorouge on January 10, 2017, 10:30:10 PM ---
--- Quote from: carldong on January 10, 2017, 10:25:36 PM ---OK, I got this by adding a <system> line.

Now what about pickups? I am trying to add a mech that has BigLeakyBattery by default. How would I do that? Don't seem to find similar options yet, because it has no system.

--- End quote ---
I think you could add the modifier instead. Just change the target to "self" and it should work, in theory.

--- End quote ---

I want the player to see the battery image... So that they are nervous.

Logorouge:

--- Quote from: carldong on January 10, 2017, 10:33:06 PM ---I want the player to see the battery image... So that they are nervous.

--- End quote ---
Hm, that I don't know how to add though. Even Deep Blue doesn't start with a power up icon, so I just assumed it wasn't meant to be. :P

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