General Category > Starward Rogue Mods & Modding

Mech begin with modules attached?

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carldong:
Yeah, the effect is there, but the icon is not... Not sure if it is possible in XML.

Then, the Contrishooter doesn't display energy correctly too, so just filed a bug report.

ptarth:
To get the icon to show up, I believe you have to use an entity.

I think you can:
Make an entity with the should_be_remembered_as_power_up ="true" and auto_pickup="true". (See Perks for examples)
Add a system to the hull that uses spawn_entity to spawn the entity, destruct the system after use.

It is a kludge, but it gets what you want.

Contrishooter doesn't use energy, it uses credits. So the display is caught between energy & credits.

carldong:
Got it. Then I am not modding the Contrishooter for now...

Now, what is the damage type of traps? Or Contact with enemies? Energy Shield module doesn't prevent those things, so making my 1-hit-point-wonder is... triky.

ptarth:
Caltrops are Hazard
Melee damage is ballistic
Most bullets are also ballistic.

carldong:

--- Quote from: ptarth on January 11, 2017, 12:51:39 am ---Caltrops are Hazard
Melee damage is ballistic
Most bullets are also ballistic.

--- End quote ---

Found it. However, energy isn't immune to melee but is immune to bullets... Also it doesn't seem to be immune to boomerang, but I am not sure for this one.

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